• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

984 Good

About Anri

  • Rank
    Advanced Member

Personal Information

  1. New SEGA Genesis Game!

    Yes, SGDK was the one I was using. I was initially attempting to learn Assembly for the 68K but it was hard going to get an assembly set up let alone produce anything the megadrive could run. With SGDK I managed to at least muck around with the layers - loads of red dot sprites, and some text and input from the controller. Have you seen the Wolfenstein port?
  2. Problem with sleep

    Ah this old chestnut - waking up in the night and getting bugger all sleep. I personally put everything in its place - sleep, programming etc. I go to bed at midnight and set my alarm for 7:30. I also have a 10-minute window to brush my teeth( sooooooo important! ), lock all doors and windows and make sure everything is switched off in the house, right before I go to my room to sleep. I might read a book for 5 minutes but then I just nod off. Doing this every night my body is trained to know when it is time to sleep. If it doesn't sleep during that time then tough shit - it goes without. 7:30 my alarm will go off and I will leap out of bed - ready or not! Its called "tough love" and done enough times your body WILL get with the program.
  3. New SEGA Genesis Game!

    I ventured into programming the Megadrive( using C ), but turned to ZX Spectrum programming instead, using Z88DK. The Megadrive has seen some nifty games over the last few years - most notable is Watermelon's Pier Solar - which is bloody incredible - and an upcoming Streets-of-Rage style beat-em-up. I think using the Megacd dev kit is hardcore as it comes, but developing for older machines demands a lot of programming skill, and what we take for granted today was a holy grail for programmers back in the day. Assembly is very hard to learn - let alone use efficiently - and Matt seems to have done that very well. Being able to use C helps a lot when developing for classic machines.
  4. Simple advice for a beginner game-developer

    C++ is not as important to games development as it once was, but its still a language you don't want to ignore. Mobile programming has basically added Java to the languages you should know thanks to Android. Consider sticking with Java or indeed switch to C#( they are very similar ), but do put aside some time to learn either C or C++ so you at least remain familiar with the "classically compiled" languages. I find knowing C and Java to be a strong programming backbone as you have the structured-compiled style of C in contrast with the OOP concepts of Java. C is ideal for practicing mastery of a computer( short of assembly ), whereas Java has its focus on building complex software projects with objects. It is then, that one asks "is there a language that gives me the control of C but the power of Java?" and thats when C++ says to Python, "...hold my beer." At first you are surprised hes a tough-customer, but your experience with C and Java allow you to not take the bait... You could just learn C++ and forget C, but its that little harder to appreciate C++ without knowing why it came about, and C is a great language in its own right. But if you have working experience of why C++ came to be, you wont fight it as much. You'll even appreciate the role many other languages play in the grand scheme of things, rather than carry on wondering "which language should I use?".
  5. What's the one book...

    Hate to beat a dead horse but I'd have to go with Masters of Doom, simply because the events I was familiar with, and remembering small details like the comments in the Wolfenstein3D hint manual. I've read it more than any other book, to the point where my friends at work, during breaks, have commented "you've been reading that book for years! Havent you finished it yet?". It has shaped me as a programmer and provided so many life lessons that have helped me make the right decisions and even moments of "told you so!". David Kushner is a fantastic author who managed to shape the story into what could have easily been adaptated into a hollywood blockbuster. My copy - from 2003 - is so worn now that I've selotaped the cover as I cannot give it up...its as important to me as my copies of SOTN and Panzer Dragoon Saga. LOL, I nearly murdered my brother when I found out he'd used my original copy of SOTN as a tea coaster, but thats a story for another time... My second, most valued book, has to be An Animated Life by Ray Harryhausen and Tony Dalton, both whom signed my copy - and my brother's back in 2004. As much as I am grateful to be of that generation that saw CGI storm into our daily lives with Jurassic Park, I have always had more love for the work of Harryhausen, who quite frankly was the ILM of his day. The book is a magnificient tome that charts his entire life work and although I had boasted having seen all his films, one had evaded me, save for having seen it when I was a small child in the 80s...Mighty Joe Young - but I couldnt remember much, not even the name of the film. For the life of me I could not find that film on DVD at the time and it always bothered me. The book spoke of that movie where he finally got the opportunity to work with his beloved mentor - Willis O'Brian - on another Gorilla picture, and somehow I recalled a B&W movie where a large Gorilla fought a gang of lions...could it be the same one? Sadly Ray passed away back in May 2013 and it upset me so much that I went the extra mile to obtain a copy of the film. For a film made in the late 40s, it was bloody amazing...and yes, the fight with the lions was as amazing as I remembered it! But for the connection to my creative hero, that book and that movie, it resulted in a turning point in my life - my hopes and dreams of more Harryhausen movies were gone with Ray. I guess it was time to accept the world had changed, and at the age of 33( now 38 ), I was no longer a young person. I feel An Animated Life is like the Wardrobe leading to Narnia - to a time long passed, before I was born, and Ray is my guide. Theres more to tell but I dont think you'll find it interesting... You know, I have this disturbing feeling I've made a similar post before...? It must be old age setting in! o_O
  6. Dealing with Discontent

    Hello, Smallbear. I've spent a while playing your game. I get the feeling its a bit like Myst, and although very basic I like the atmosphere. For a single person the effort is admirable. Sadly, the bugs are indeed holding the game back. Do not start demonizing those who review your work, especially when they take the time out to make a youtube video for you. You at least have people who are interested in your project, so dont upset them with accusations of "jealousy". Players dont usually take kindly to bugs that cause wierd effects, let alone one that resets the game entirely or crashes to Windows... Right, lets get back to your game. Put everything else on hold, and fix that ingame options screen. A flat, 2D presentation will be good enough for anyone. The game actually locked up on me while viewing that screen and eventually took me back to the introduction - effectively having to start the adventure from scratch. I have a feeling you have some code that needs cleaning up there... There are of course other problems, but just work on that for now and also see if you can locate the cause of that crash. For the record I was running at 800*600 with a Geforce GT 640( 4GB ), Windows 10 with 20GB system memory, and set at "Fastest" and the game still looked nice. Send me a PM when you feel you have done your best with that issue and I will be happy to try it again. Oh, even before the game loaded up I guessed you were using Unity. How are you with the programming side of it?
  7. How can I ever have time to finish my game?

    Desiado offers good advice, as do others here. My day job is laughable to most, but its an income all the same, and by combining that income with other kinds - may it be through interest in savings, shares, bonds, selling items, whatever - I've found I was wasting my time in that job. However, each year I have reduced my hours where possible and now only work three days a week - and I use the rest to get things done. Funnily enough, the day job dont seem so bad now as I'm no longer trying to fit in that extra bit of programming before and after my shifts on the days I do "work for the man". It also provides a welcome break from the games development. Sometimes its nice to just wake up, have a shave, make some sandwiches and then listen to music in my car on the drive to work... I don't know what others think of them, but I found good advice from Richard Branson, Steve Pavlina, and "Infinite Waters" on youtube. They have their failings; quiting your day job without a safety net is plain reckless, and "making the tea" to get your foot in the door is b*****ks in this modern age. But on the other hand, valuing your time, thinking outside the box and not blindly following the other sheep is great advice. Anyway, I can bang on about this all night, so I shall leave it there...
  8. Playing your own game

    "In days to come, I shall stand here and think 'I did that?'." It would be like writing source code, and then returning to it in a years time( or longer ). Yes, you will still remember the highlights, but there are moments when you fail to remember writing that object, or piece of code.
  9. Star Wars: The Last Jedi

    Yes, and in December 2016. The Last Jedi wrapped up shooting before that. They'll probably take scenes intended for Last jedi and put them in Episode 9 to make it stretch due to her unfortunate passing. They'll probably resort to some digital trickery to fill in the odd scene where it just cannot work without her. I dont mean to be rude, but...what is your point? So far your communication with me is "Oh holy f****** s***" and "f***", and some misunderstanding that I was unaware that Carrie had passed away in late December of 2016.
  10. Star Wars: The Last Jedi

    Hello, Apoch. I'm trying to understand what your reply was in aid of, but I have come to the conclusion I have either offended you because it was Carrie's last performance( or will it be in Episode 9? ) or you simply do not agree with my opinion... ...oh wait. Hang on, "took the pay-check"...then "invested" in her role...BOOM! BOOM! I'm sure thats in Basil Brush's joke book!
  11. The best first game engine to try as a beginner

    Hello Toby. As you have little experience of programming and already introduced to Python, I would have this following "game plan" ( no pun intended )... First, focus your efforts on learning Python and programming in general. It really is the most important skill you can develop, as you can then move onto two things; "PyGame" and a GUI( "Graphical User Interface ) toolkit, of which there are more than one to choose from. PyGame will be what your game will be using to put graphics on screen, take control of user input( keyboard, gamepads etc. ) and sound/music. A GUI api( "application programming interface" ) will allow you to develop applications seperate of your game, for which you can develop tools such as sprite editors, level editors or even your own scripting language which can be used in the running game. For now, I would stick with Python as you are already familiar with it and the community support out there is massive. A 2D platformer is still quite an involved project - even for a beginner. Scale back just a bit, to say Tetris or Space Invaders - something simple that involves just a single screen. On a final note, I recommend "Python for the absolute beginner" by Michael Dawson, as its audience is beginners, but also does this with example games. These range from text-based applications to an Asteroids clone. Game Maker is another option, but it still requires some coding skill so you might as well go the proper programming route for now. That said, I found it to be a LOT of fun to use, which is probably more important than being a "part of the industry". Now, go forth Toby, and have fun!
  12. Star Wars: The Last Jedi

    I saw it. Yes, I watched the last jedi... ...IN GLORIOUS 4DX! AND IT WAS AWESOME!!! Ahem. Last Jedi made the effort to be its own film this time, and the result is something like a melding of Phantom Menace( A rather pointless road trip ) and LOTR: The Two Towers( the last remaining pocket of resistance is about to be exterminated when cornered into a dead-end ). The latter is the saving grace of the film. There are a lot of "disappointments" in this one, but I have a strong feeling they are meant to be resolved in Episode 9. Rey was far too powerful in Force Awakens to be just "nobody", and Snoke is too god-like to not have noticed Rey's lightsaber... It was nice to have Luke back, and Mark has a lot of fun with the role. Carrie Fisher put in a much better performance this time too. In Force Awakens, she obviously had taken the pay-check and just played along. Here, she is actually invested in her role. The newcomers were quite welcome too! Rose and Admiral Holdo are quite fun and interesting, respectively. "DJ"...shades of Hondo from Clone Wars and Rebels, and I look forward to more of him in Episode 9. Rey and Kylo are force-texting each other, and Finn is still having issues with his boot-camp bully, Captain Phasma. Quite frankly, they deserve their own spin-off movie, as I was more interested in their showdown than the actual Jedi stuff! As for Snoke he is well performed, but its hard to care about a character we know nothing about besides hes super-dupa-mega-powerful in the force. My hat off, once again to Andy serkis and the team bringing him to life...but...hes just "supreme leader" to us the audience, just because he is. Overall, the Last Jedi is the longest episode so far and feels like a Peter Jackon take on the Star Wars saga. Unlike Force Awakens, I actually liked it and came away looking forward to the home video release in May. Not a patch on Empire, Sith or Rogue One, but where its own trilogy is concerned, its an improvement over the previous "episode". So yes, thumbs up! Oh! And you will never look at your ironing in the same way again!
  13. Never used Spine but it looks good. I wouldnt be surprised if Blender could do it, but then again I doubt it would be as streamlined as a dedicated package. If you are comfortable with Spine 2D then stick with it. And don't worry about the price - so long as you aren't going for the full-blown Enterprise edition. Go for Essentials for now, and then upgrade to Professional later on.
  14. Just out of curiosity, what animation software are you dependant on?
  15. Hello there. Unless this is paid contract work, you should just walk away. And do not feel bad about it because after putting in at least two years of your life, you have got very little in return - and they are still expecting more. While I understand all too well that games require some room for experimentation, when its your free time you are giving up, you dont want to have to bugger about redoing things just because your best friend is trying play George Lucas. Sounds like they have no respect for your time and effort, and taking the piss if not paying you for the insult. As you have already figured out for yourself, a small team needs to keep it small and slim. Get out of there and make space invaders or something more suitable. Bring back the fun! Team up with a programmer who is struggling on the art side( and just grateful to have another soul to work with ) and you'll most likely do far better.
  • Advertisement