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About TheDarkening

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  1. Credit for work done

    Quote:Original post by rossmills If the worst happens and I am not credited for a role, am I able to put that I did work on it on a resume or CV? If I do, might bad things happen, or should I just be prepared to answer questions such as "Why do we not see you in the credits?" Yes, you should still put it on your CV. There is a 99.99% chance they will not look up the credits. They will just ask you what you worked on for that project just like any other exp you put on your resume. And if for some reason they did look it up then just say that the company did not list any contracted work in their credits.
  2. Security Cameras

    LOL! like in the movies? I hope this is for some game AI... Odds are they would send someone to patrol that area and monitor which doors are opened for a while.
  3. C++ is so frustrating [noob question]

    Quote:Original post by MaulingMonkey Quote:Original post by Menace2Society Sams Teach Yourself C++ in 21 Days. SAMS produces nothing but crap. I hope you kept your receipt and can return the book, if not... well, winter is coming, I guess you could always use it in your fireplace? Here is a list of books with some reviews so that you wont make the same mistake again :)
  4. C++ is so frustrating [noob question]

    you want use "this->size = size;"
  5. the AP was me but i forgot to log in. here is that link
  6. PS. "const char* var;" means that you promise not to change the values that the char* points to.
  7. c_str() returns a " const char* " const char* tempname; will fix it.
  8. Texas politician proposes 100 percent game tax

    If a video game tax did occure then it would just result in a HUGE increase of people downloading pirated games and cripple the industry.
  9. I love the new layout

    Hmmm interesting changes. Right now I hate it but that might just be me resisting change. Although, these colours make me feel like im looking at someone's livejournal (which i dont think is not a good thing). I dont care for the drop down menus either, the old link system was just easier to use. The logout|control panel|bookmarks|etc bar in the forums feels out of place. The pictures in the Latest Articles really needs to be on the right hand side so the text lines up. I'm going to give this version a few days to settle in but just in case, how long is the www2 site going to be up for?
  10. A quarter of a million dollars gone :(

    Well I think the first step is get a lawyer to tell them to stop selling the product in issue.
  11. Quote:Original post by Anonymous Poster source control try SOURCESAFE which according to contacts of me is very amazing good :) I've used Sorce Safe and I would not suggest using it. Its Microsoft's program and they dont even use it... Perforce is pretty good. If they have a free trial that you can use for as long as you want but it only supports 2 users. If you want something totaly free there is CVS. Its really basic but it gets the job done. If your programmers are on widnows then the client you'd probably want to use is called WinCVS. There are other clients out there so check them out too.
  12. favorite video game?

    UO Privateer Magic Carpet 2 Half-Life The Elder Scrolls series Total Anihilation
  13. there are 7 overloads for pow(a, b) float pow( float, float ); int pow( int, int ); double pow( double, double ); ... well (1 - getFloat()) is returning a float value but i strongly suggest 1.0f so if the compiler doesnt optimize it for you then there is no casting. pow(2, getFloat()) 2 is an int, getFloat() is a float doesnt know which to use. pow(2.0, getFloat()) 2.0 is a double, getFloat() is a float doesnt know which to use but i would have figured that it would cast the float into a double, guess not. pow(2.0f, getFloat()) both are float. all good. you should always do 1.0f for your floats, for making a game doubles are rarely required. GetFloat() * 2.0 or 2.0 * GetFloat() may return a double, with 2.0f it will be a float. Does that help?
  14. Try 2.0f and (1.0f - getColor(cdf->values[index]))
  15. how to set a max fps?

    You shouldn't need to restrick people's framerates. What is the problem? It sounds like the palyer's character and NPCs movement are based off of the fps. If so then you should make it so that the distance they move is based off of the time between frames instead of a fixed distance. Hope that helps