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PlayfulMinds

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About PlayfulMinds

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  1. For Immediate Release Elemental Wars PC Game Beta Announcement November 16, 2004 Playful Minds announces the Elemental Wars beta test. Starting now and ending in the middle of December, a few lucky testers will be selected to participate in the Elemental Wars beta test for windows. Testing will include exciting head to head play via peer to peer and in the Playful Minds game lobby. Also testers will be asked to outwit the challenging computer players who have three levels of difficulty. Active, selected testers will receive a free copy of the game plus be given in game testing credits. Visit http://www.playfulminds.com to apply and begin playing today. About Elemental Wars The four great elemental mages of Earth, Wind, Fire, and Water have challenged each other to a battle of wits and power. Which elemental is the strongest? Which wizard is the most clever? Who will use their mana most wisely? The elemental arena has been created. The battle for elemental supremacy is about to begin! About Playful Minds Playful Minds is focused on developing fun, network strategy and role-playing games. This includes both turn based and real-time strategy. Our team has been creating quality games for over eight years and is located in San Jose, California. Contact Darrin Adams (408) 251-1111 darrin@playfulminds.com
  2. Free 2D Game Engine

    Hello, Try ours. PMGL. Full support. Full features. We are coming out with 5 commercial products with it. http://www.playfulminds.com/pmgl.htm Darrin
  3. Please try our game tutorial

    We have just released a new starter tutorial to show how to use the Playful Minds Game Library (PMGL). We’d love to have your feedback. Please give it a try at: http://www.playfulminds.com/pmglTurorial/html/index.html PMGL is a powerful 2D game library. PMGL includes support for: Networking, WAV, MP3, OGG, MIDI, Skin-able GUI, Alpha Blending, Shadows, Rotation, Scaling, Particle Engine, Compressed File Packaging, Debug Tools, Software Key Encryption. It enhances Direct X 8.1 and will work with most major C++ development environments. PMGL saves development time and makes Direct X easy while not losing its power. We are still looking for a few more beta testers to give a free version to. Please apply here: http://www.playfulminds.com/pmgl.htm Sincerely, Darrin Adams darrin@playfulminds.com www.playfulminds.com [Edited by - PlayfulMinds on October 10, 2004 12:12:06 AM]
  4. Game Library Beta Test

    Did you have any more questions? Would it help if I made the whole kit available? Darrin
  5. As per the poster above, a name should be Trademarked rather than copyrighted. The Trademark office has several catgories, including software. Typically a company will mark a name as (tm), then when it is actually registered as a trade mark is changed to (r). It has been a few years since I've trade marked a name; it probably costs $300-400. Many companies will just mark everything (tm). When someone tries to reuse the name, the they register it and go into the legal battle. Hope this helps. Darrin
  6. Game Library Beta Test

    Thanks for taking the time to post. You are correct quite a bit of the API deals with 2D graphics. We have just finished a skinable UI which does both INI color sets as well as graphic skins for radio boxes, list boxes, check boxes, rich memo boxes, buttons, progress bars. Plus we have alpha blending, scaling, and rotation. Our next five games will all be 2D with prerendered art. However, the API does include many features that could be useful in the 3D world. The details of this are something that we are still working out, meaning part of this release is to see how useful and what the demand is for supporting a 3D engine. We already have one developer who would like to use it with their 3D game. Here are the things that I still think would be useful in a 3D environment. Wav OGG Midi Networking Packet Encryption IOCP Lobby support Compressed File Packaging Data Table Management Debugging Tools Memory Management and Tracking Logging Performance Counters Software key encryption Tokenizer Linked List Now, there may be some technical issues to some of these such as Networking. But if developers need something, we would like to support it to the best of our ability. We are also working with Regnow to get the Software Key encryption working automatically with their system. Compared to the price of a few other auto key generators, I think pmGL becomes a pretty interesting product. Thanks again. Darrin
  7. While this is also an announcement, I'd love to get feed back on chm we have loaded on the web site. http://www.playfulminds.com/pmfiles/pmGLHelp.zip Darrin Playful Minds San Jose, California. Playful Minds announces the closed beta of the richly featured Playful Minds Game Library (pmGL). We are looking for a few select developers who would like to speed up and simplify their game development. Developers will receive a free license for one commercial product upon completion of the beta program. In exchange, Playful Minds asks for input on our product road map, general testing, and feature enhancements. PMGL is a fully featured, commercial game library, providing much more than graphic controls. PMGL includes: Networking, Sound, Extensive Skin-able User Interface Controls, 2D primitives with scaling, alpha, and rotation, Compressed File Packaging, Debug Tools, Software Key Encryption, Tokenizer, Link List, Particle Controls, 3D Mesh, Data Table Management. It enhances Direct X 8.1 and will work with most major C++ development environments. PMGL allows coders to focus on game play rather than learning complex the OpenGL and Direct X platforms. Yet it still gives coders the power and control of C++. Game play is the key to a game’s success, not the technology behind it. Using pmGL can save over a year of development time! Currently, three companies use pmGL for six different commercial applications. We would like your company to be next. Please apply at to become a select beta developer at www.playfulminds.com/pmgl.htm.
  8. Game Library Beta Test

    Playful Minds San Jose, California. Playful Minds announces the closed beta of the richly featured Playful Minds Game Library (pmGL). We are looking for a few select developers who would like to speed up and simplify their game development. Developers will receive a free license for one commercial product upon completion of the beta program. In exchange, Playful Minds asks for input on our product road map, general testing, and feature enhancements. PMGL is a fully featured, commercial game library, providing much more than graphic controls. PMGL includes: Networking, Sound, Extensive Skin-able User Interface Controls, 2D primitives with scaling, alpha, and rotation, Compressed File Packaging, Debug Tools, Software Key Encryption, Tokenizer, Link List, Particle Controls, 3D Mesh, Data Table Management. It enhances Direct X 8.1 and will work with most major C++ development environments. PMGL allows coders to focus on game play rather than learning complex the OpenGL and Direct X platforms. Yet it still gives coders the power and control of C++. Game play is the key to a game’s success, not the technology behind it. Using pmGL can save over a year of development time! Currently, three companies use pmGL for six different commercial applications. We would like your company to be next. Please apply at to become a select beta developer at www.playfulminds.com/pmgl.htm.
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