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Brian Sandberg

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About Brian Sandberg

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  • Industry Role
    Game Designer
    Programmer
    Technical Artist
  • Interests
    Business
    Design
    DevOps
    Programming

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  1. Brian Sandberg

    GameDev.net Turns 18!

    Happy birthday!  I don't want to do the math on how much time I spent reading here :)
  2. Brian Sandberg

    Is VR Really the Future of Gaming - or Just a Fad?

    The title is a false dichotomy, just like "is handheld or desktop the future of gaming" would be.  VR is a new platform, and will take its place beside the other platforms; not replacing them, but supplementing them.  Also, its much too cool to be a passing fad.
  3. As fastcall wrote, you need a webserver to host your site, and optionally a domain name.  There are several ways of getting one of those - either a service that lets you host just a website, or getting/renting your own machine and installing webserver software on it.   It's going to be easiest for you to just use a.service. This is probably as good as any; it lets you try for free for a few days while you figure it out, and after that it's $1 / month.  http://asphostportal.com/ASPNET-Core-1-0-Hosting.aspx   If you're feeling more adventurous, you can use a cloud provider that gives you a complete machine of your own, that you then put an operating system and webserver software on.  Since your tutorial was for aspnet core, which runs on both Windows and Linux, you can use either of those operating systems.  I'm hosting the web infrastructure for my game on linux boxes from these guys, which is cheap and stable and I wholeheartedly recommend.   They'll sell you a full virtual machine with Linux for €3/month.  https://www.scaleway.com/   If you want a domain name for your site, you'll have to buy a domain, and configure it to point to your webserver.  There are countless places to buy and manage domains; google is one of those.
  4. I'm thinking about jumping on that sale Unity has on their Unity Plus subscription at https://store.unity.com/offer/unity-plus , but I wonder if upgrading my own licence will give me any grief when working together with friends who are using the free version.  I'm sure there was something in a FAQ once about everyone on a project having to use the same version, but it doesn't seem to be in the FAQ now.   Do anyone know how that works?
  5. Brian Sandberg

    A pretty specific question..?

      I second that.  Typescript and HTML5.  Use AngularJS (or Angular2 if you're feeling adventurous) for all your UI needs, a raw canvas or some library like easeljs or threejs for your interactive graphics needs, SignalR to communicate with a server, ASP.NET Core on the server, a Postgres database...  This could be written so quickly it'd make your head spin.
  6. Brian Sandberg

    Narrative-Gameplay Dissonance

  7. Brian Sandberg

    XRay Unreal Engine 4.5 source code

  8. Brian Sandberg

    WildStar CREDD System Explained

    The trend of game developers taking over the in-game gold market (like this system, and Plex from EVE, or even the dual-currencies of GW2), is definitely a good thing for the developers, and probably also for the players. It does away with the shady, and potentially risky, third-party trades, and makes things like gifting a month of subscription-time to a friend easy.   However, in most cases, these schemes are a way for players to pay in order to avoid playing the game. I give you a $20 token from the cash shop, and you grind so-and-so much ingame gold or stuff for me. That's my only philosophical objection.  If people would rather pay other people to do the chore of playing the game, then there are fundamental issues in the game itself.  20 years ago in the arcades, people didn't pay each other to grind Pac Man levels - the gameplay itself was the attraction and reward.  If the gameplay is no longer the attraction, then is it really a game we're making?
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