Jump to content
  • Advertisement

Brian Sandberg

Member
  • Content count

    116
  • Joined

  • Last visited

Community Reputation

1839 Excellent

About Brian Sandberg

  • Rank
    Member

Personal Information

  • Role
    Game Designer
    Programmer
    Technical Artist
  • Interests
    Business
    Design
    DevOps
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Brian Sandberg

    GameDev.net Turns 18!

    Happy birthday!  I don't want to do the math on how much time I spent reading here :)
  2. Brian Sandberg

    Is VR Really the Future of Gaming - or Just a Fad?

    The title is a false dichotomy, just like "is handheld or desktop the future of gaming" would be.  VR is a new platform, and will take its place beside the other platforms; not replacing them, but supplementing them.  Also, its much too cool to be a passing fad.
  3. As fastcall wrote, you need a webserver to host your site, and optionally a domain name.  There are several ways of getting one of those - either a service that lets you host just a website, or getting/renting your own machine and installing webserver software on it.   It's going to be easiest for you to just use a.service. This is probably as good as any; it lets you try for free for a few days while you figure it out, and after that it's $1 / month.  http://asphostportal.com/ASPNET-Core-1-0-Hosting.aspx   If you're feeling more adventurous, you can use a cloud provider that gives you a complete machine of your own, that you then put an operating system and webserver software on.  Since your tutorial was for aspnet core, which runs on both Windows and Linux, you can use either of those operating systems.  I'm hosting the web infrastructure for my game on linux boxes from these guys, which is cheap and stable and I wholeheartedly recommend.   They'll sell you a full virtual machine with Linux for €3/month.  https://www.scaleway.com/   If you want a domain name for your site, you'll have to buy a domain, and configure it to point to your webserver.  There are countless places to buy and manage domains; google is one of those.
  4. I'm thinking about jumping on that sale Unity has on their Unity Plus subscription at https://store.unity.com/offer/unity-plus , but I wonder if upgrading my own licence will give me any grief when working together with friends who are using the free version.  I'm sure there was something in a FAQ once about everyone on a project having to use the same version, but it doesn't seem to be in the FAQ now.   Do anyone know how that works?
  5. Brian Sandberg

    A pretty specific question..?

      I second that.  Typescript and HTML5.  Use AngularJS (or Angular2 if you're feeling adventurous) for all your UI needs, a raw canvas or some library like easeljs or threejs for your interactive graphics needs, SignalR to communicate with a server, ASP.NET Core on the server, a Postgres database...  This could be written so quickly it'd make your head spin.
  6.   Why do you think UE does that so much slower?  Looping through a bunch of meshes, binding buffers and shaders, shouldn't leave room for extreme overhead?
  7.   That's really interestering.  Could you give an example or two where another engine is that much faster than Unity or UE4?
  8. Brian Sandberg

    Narrative-Gameplay Dissonance

  9. Brian Sandberg

    XRay Unreal Engine 4.5 source code

  10. Brian Sandberg

    FINALLY a tool that suits my needs!

      Or "using XML" or "on a handheld device".
  11. Brian Sandberg

    Am I wasting my time with this

    You could also just use OpenGL bindings directly, and do your 2D stuff with that.   Have a look at something like OpenTK.  Using OpenGL directly will take a bit of extra effort at first, but it's knowledge that'll serve you well in the future, no matter what language or engine or platform you end up working with.  It'll also let you write 2D games at first, and then add effects and 3D elements to them without having to start completely over.
  12. Brian Sandberg

    Now this is cool

    Wauw, that kind of sensor should be in every phone.   But needing an internet connection and access to some service in the cloud?  Ridiculous.  I cant see any good reason for that, other than lock-in.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!