• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Mattman

Members
  • Content count

    482
  • Joined

  • Last visited

Community Reputation

336 Neutral

About Mattman

  • Rank
    Member
  1. Well I gave my iPod Touch to my girlfriend a few days ago, so I can't try it, but I wanted to say congrats. :) I hope I can get my Android game to the same level of graphical detail that it appears your game as achieved.
  2. Quote:Original post by HappyCoder OMG SKYROADS!!!1!1@!
  3. What happens if you change the line to this? $db = mysql_select_db('hughie', $connection) or die('Can't find to database');
  4. Quote:Original post by ID Merlin Scripts can be considered data like anything else. In my current project, I've built a script system that uses a "mini" programming language, with actions that are converted directly to PHP and evaled. The variables that can be used correspond directly to game values. For instance, a valid command would be to SET the PLAYER MORALE to 50. Or, ADD ITEM '+1 Sword' TO ENEMY. If you are careful with your design, it should be maintainable. Build a good editor that validates the data, and you should be able to keep this under control. Thanks Merlin, I was thinking of something along these lines as a possibility. I built a script parser/interpreter a good 7 years or so ago, and I was thinking about revamping it for this project. Appreciate the input! :)
  5. Quote:Original post by Sander Quote:Just wondering what you guys would recommend in this regards. I'd recommend a decent plugin system of some kind instead of data-specific eval'ed code. The system you're discussing sounds like a maintenance nightmare to happen. Do you have any recommendations, or could you point me in the right direction of a tutorial or something? I've never utilized plug-ins in my applications before. All the solutions I could think of seemed like maintenance nightmares, which is why I came here. Thanks for the help :)
  6. Thanks guys. I was thinking about the eval function too, but I wasn't sure what I wanted to do. Would it be considered poor practice to include PHP scripts for quests in database records? My reasoning is that quest scripts reference item data, spell data etc...these pieces of data have auto-generated ID's, and I don't want to hack anything data-specific into my code. I suppose I could create specific scripts like "leave_room_###.php" that I could then include() or require() into the currently running script, but I don't really like that option since it still feels like a hack to include data-specific code with app-centric code. Just wondering what you guys would recommend in this regards. Hope my questions makes sense. :P Thanks again!
  7. I'm trying to find out if there's an easy way to implement Lua in PHP. Google is useless for searching anything like "Lua in PHP", as the results are just generic "Lua" located at sites/pages ending in ".php". If anyone can point me in the right direction, I'd greatly appreciate it. I'm also open to alternative methods you might have for implementing quests into a web-based RPG. :)
  8. www.apache.org Get the HTTP Server
  9. Yeah, they do
  10. Delaware. PS: I didn't read your post.
  11. Quote:Original post by templewulf Quote:Original post by irreversible I'm also being actively probed from inside out (I have no idea what that means... I don't know what that means either, but it sounds way hot. lol...
  12. Hey Salsa -- Just curious if you saw my post on the second page. Is it too hard to do? Let me know, maybe I can come up with a simpler concept.
  13. Hey Salsa, I'm working on a website relating to alcoholic beverage recipes and locating bars/pubs/clubs in the area. The site's name is "Crunked Monkey", but it hasn't been created/uploaded yet. I'm programming the site on my laptop now. Basically for our logo we were hoping for a cartoon-ish monkey to be drinking/holding a mug of beer with some whacked out drunken looking eyes and some squiggles over his head, as if he was drunk...possibly hanging from the "Crunked Monkey" words, as in a combination of the sample images below. Another idea would be to have the monkey sticking out of a circle with the logo written on the logo...somewhat like how this cigarette is sticking out of the circle while still behind it, if that makes sense... I'd be happy to throw some cash to you through PayPal for it, and $10 sounds like a pretty good deal. :) Let me know if you're interested, I'll bookmark this thread. Oh, and if you want to contact me directly, shoot me an email at mhuggins@udel.edu EDIT: I forgot to mention, we're looking for an icon to have in the top-left of the page, kind of similar to the logo size found here. Sorry I can't provide the exact dimensions, but we'll probably end up designing the rest of the page sizing based upon the logo size.
  14. Is it just me, or is this thing still squares with the update?? I dunno what's going on here.