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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Genjix

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  1. i came up with a formula based on answers and extrapolation before i figured it out :) (n - 1)(n % 2)
  2. sounds like you never travelled before.dont be such a girl check out wikitravel
  3. Tomb Raider: Legends to see how that climbing engine works. Great character control.
  4. A lot of these simplistic views of "just be yourself" makes me laugh and is the worst advice to give anyone to do pickup. PU is not only just getting a girl attracted to you but also dealing with stuff like last minute resistance to sex and dealing with sets .etc many things. I had this problem tonight with a chick who's boyfriend get shouting to call her over and she kept motioning to him to hold on... he's a cockblock and if I had my wing around he would have kept him occupied while I work the girl. Manipulative or whatever you want to call it? If a girl gets what she wants then so what? Traditional dating advice and Hollywood is the WORST advice you can ever get. They tell you to totally supplicate to a girl by buying her flowers, arranging 'dates' (high expectations = more chance of girl not coming or cancelling), put her on a pedestal. Don't take advice, but it's there and it works. Do what you want. I'm not a moral philosopher- I just like girls. I say this because not all men feel that women select their partners based on any logical means- that's not how nature works. Women's selection criteria is a 8000 years old or more. If you're gay/unsexed/afraid/morally opposed then stay away from the Pickup forum mASF.
  5. Quote:Original post by slayemin Quote:Original post by kevtimc @Genjix: Why the hell are you (literally) picking everybody up? ROFL!! It's called a "Pickup" for a reason! at last, somebody understands! :)
  6. Oh yeah, and these were all girls I've never met before. For opening I usually use 80% canned material, the fluff talk is natural but repeated stories/one-liners and also the canned gimmicks (graphology, personality tests) and stories are invaluable.
  7. First up I'd like to say well done to all those who dismiss this without even having read and even tried out the material. I've been doing this <1 month now, the other guy there with green shirt much longer. You learn by learning each of the stages and gradually work your way up. And for sure, this shit works. So either you can learn this tool to pull chicks like the man you are or sit at home playing with the playstation and yourself. :) Quote:Hell, I've even done it before, just turned to a girl and just said "hey, wanna fool around?" Haha, that's not a pickup. If that ever ever worked then you just got lucky. [Edited by - Genjix on August 24, 2008 4:47:02 PM]
  8. I recommend you check out CouchSurfing.com. Here's a link to my profile if you travel past my part of the world :) It's very cheap way to travel- I've used it in 8 countries before with no problems. ciao
  9. aha, AB is the line segment C is the closest point ^ is for unit vectors
  10. Hi! So right now to find the closest point on a line segment I project the vectors. Then to see if the point is outside the segment I do, c = C - A if (c^ = AB^) { if (|c| < |AB|) => lies inside segment else return B } else return A Is there a way to do it without a sqrt? the one needed to calculate the unit vectors?
  11. you can use matrices. multiply the inverse matrix of one by the transform matrix of the other to get the other's matrix transform relative to the first. Then you can get the pos/rot... whatever from this matrix. ciao!
  12. depends how he generates the terrain :)
  13. Hi! How is this done? I heard it's possible, but how? Thanks!
  14. well the laptop is basically brand new, so I'm wondering how I can check if the laptop's battery capacity is what it should be.
  15. I live in lots of places around the world. Currently I'm staying Kosovo, and I'm not expected to know Albanian or Serbian.