orionx103

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About orionx103

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  1. Dialogs of all times!

    I think one of the coolest things writers can do is reference their favorite books, games, movies, and so on without making it blatantly obvious they're doing so. For instance, in the movie Dogma, the protagonists and antagonists of the movie coincidentally meet on a train, and Silent Bob ends up throwing them off the train. Another passenger looks stunned at Silent Bob, who says (his only line in the movie), "No ticket," a reference to Indiana Jones. I've thought about about keeping lists of memorable quotes I enjoy for that reason.
  2. Continuity versus Patience

    I'm just sayin', he described the outline of his story vaguely and it fits the exact basic outline of Star Wars Episodes 1-3. I'm not saying there are no original ideas, I'm saying that doesn't sound like one.
  3. Continuity versus Patience

    "Any suggestions on how to keep a franchise-in-mind from going belly up?" Don't make it scifi. "it involves the younger years of the protagonist beginning his adventures and accomplishing the goals of the first story," Star Wars: Episode 1. "a second story in which he is quite an expert at his craft and simply a "sequel for the fans", GASP! Third installment with a jaded hero" Star Wars: Episode 2. "and the fourth installment leading to our original character becoming a major enemy." Star Wars: Episode 3. [Edited because Quote tags don't like me.] [Edited by - orionx103 on October 27, 2007 11:52:50 AM]
  4. Community Design Document

    I understand where you're coming from, Kylotan, but I don't think you get it. Do you expect people who want to be involved in game design to just jump into on their own and know what to do? I've been researching aspects of game design for a while, but I'm rusty. I need practice working on design documents. You know, like people practice before a game, or a band concert, or anything else they're not perfect at yet. Apparently, other people could use more experience, too. Anyway, I'm looking into the Wiki...
  5. Community Design Document

    I am programmer language retarded, save a small amount of HTML and CSS. I have no idea how to start or operate a Wiki. (But I would love to learn!)
  6. I was wondering if anyone else thought it might be a good idea to try a community design document. Anybody would be able to put forth an idea or concept for consideration. We would be working on a single document with all the bells and whistles (as far as we're capable of); plot, characters, lands, items, equiptment, minigames, features, so on and so forth. I have an idea for a widely non-linear, highly customizable single-player RPG that I would like to make into a community design document project. In reality, I think the game would be very difficult to pull off, but I think it would be good practice and experience for anyone who wants to help. Do you guys have any thoughts or ideas?
  7. As far as the death thing goes, I think time magic would work well. For instance, whenever your character dies, he or she can be revived when a character or something regresses him to the last save point. So, whenever your character dies, all XP, skills, and levels gained since the last save are lost.
  8. The Vicious Cycle

    RPGs are what got me interested in game design, so don't be surprised when I defend one. I've tried others, like Neverwinter Nights and other RPGs here and there, but it's the JRPG style that I like the most for some reason. But let's be realistic-- they damn near all rip off D&D. The first Final Fantasy might as well have been D&D. They used practically all the same names and races, and barely changed any of the names they took right out of the Monster Manuals. The line between what's cliche and not is kinda blurry because it seems like people either pick and choose what's cliche and what's not, or they're too broad with what they think is cliche.
  9. The Vicious Cycle

    Quote:Original post by Humble Hobo Sorry Orionx, I have to add my words to the fray. ;) No problem with that. This is all opinions. I'm not here to argue. Quote: Tolkien wrote a series (i.e. the story occured in related worlds and timeframes) whereas FF is a collection of unrelated worlds, in different timeframes, reusing the same specific monsters and elements. I understand what you're saying about the unrelated worlds, but they are related by who they're made by, and it is a series of games. Also, the creatures of the games generally aren't the exact same as their other counterparts in other games. The creatures are generally changed to better fit their world. The creatures in Spira and Midgard might have the same name, but not the same appearance. Quote: Edit: For example, you wouldn't make a fantasy RPG that uses level 13 hobgoblins, then make a Sci-Fi FPS that uses the same blasted hobgoblins on an unrelated planet. Correct, but these are a series of RPGs, set in the same genre. Because of that, it's not surprising that they would reuse creatures. Is it feasible to keep making new creatures for multiple games without them becoming repetitive or rediculous anyway? Quote:Tom The outfit and character design is really out there, and the character personalities have always been one-sided and cliched. They were deliberately made to be seem "cool" and "original," and in my eyes that automatically makes them lame. That's one of the best arguments against Final Fantasy I've actually heard, and I've never thought of the characters that way. That's a really good point.
  10. The Vicious Cycle

    Tolkein is regarded as a mad genius for writing a bunch of books about the same place and the Final Fantasys takes flak for referencing each other? Please. EDIT: Before I'm attacked, let me defend myself. A lot of franchises have recurring elements. For instance, most of cast of Kevin Smith's movies are recurring actors and characters. Most of Stephen King's novels take place in the same city. Just because the Final Fantasy franchise has recurring elements, doesn't mean the franchise puts out the same story over and over.
  11. Vampires over level 60

    Vampire characters have to go on a quest to get a special ring that gives them immunity to sunlight.
  12. Everyone who's played an RPG knows how the concepts of accessories work. You put it on, you get a bonus. Good, great, we got that out of the way. My question/thought is, how can you make accessories more interactive (or have a different affect on gameplay) than just "handing" you the effect? Let's say the protagonist of an action-adventure RPG is one of those stereotypical anime goggles-boy with a gun. Picture Dirge of Cerberus with goggles-boy. Part of the gameplay is being able to change his goggles, which would be your accessories, and different goggles give you different effects. For instance, your Ghost-Finders let you see invisible foes, your 411 Goggles give you information about your foes (HP, MP, weaknesses, et cetera), your Weakness-Finders show you areas on your foes that will do increased damage when hit, and so forth. Any thoughts?
  13. RPG Campaign Setting

    Panderra comes from the words "pan," meaning all, and "terra," meaning Earth. Alderra comes from "all" and "terra," making it something of a misnomer. Xanasei comes from Xana, the name of the race, and "sei," the Japanese word for "star" or "planet." Theriod is based on the Greek word "therion," meaning "beast." Gwylheim comes from the Welsh word "gwyl," meaning darkness (I believe), and "heim" comes from the Old Norse language, but I can't remember the exact definition. I think it means "land," but I'm not for sure.
  14. RPG Campaign Setting

    http://www.geocities.com/Area51/Lair/4544/birds/index.html 'Was looking at a print-off of that site and realized there was a major mythological bird for almost every major culture. I figured, I wasn't going to use the names for creatures, so I might as well use them for the names of the nations.
  15. RPG Campaign Setting

    Thousands of years ago, there was a giant continent on the planet, and it was called Panderra. The continent was mostly populatd with humans, the Xana, and the Oni. Because of the influence of demons on Panderra, the continent knew only war. All life was slowly becoming corrupted by the effects of such a prolonged war. As a partial remedy to the situation, the Xana used their magic to separate the continent and its populations. The continent of Alderra is the home of humans and most Oni. It is separated by a number of city-nations. Alderra is, for the most part, a peaceful nation. While there have been wars between the city-nations, it's nothing like what Panderra was. Each city-nation of Alderra is named after a mythological bird of some sort that I've decided I don't want to use as a monster in the game. ·Alicanto - A city-nation located between a mountain range and a tropical coast line. It is named after a mythical bird from Chile that fed on gold and was too fat for flight. Alicanto will represent a number of indigenous South and Middle American cultures and a little bit of Hispanic culture in there, maybe. ·Bennu - A city-nation located around a desert oasis. It is named after the ancient Egyptian version of the phoenix, and will be representative of said culture. ·Karshipta - A city-nation located in the same desert as Bennu. It is named after a bird from Zoroastrian mythology that acted as the messenger of Ahura Mazda, and will be representative of Persian and possibly Mesoptamian, Akkadian, and Sumerian cultures. ·Melatha - A city-nation located on an island off the coast of the actual continent. It is named after the male lightning bird of Choctaw mythology, and will represent a combination of Choctaw and Japanese cultures (provided I don't choose to add in an extra city-nation specifically for Japanese culture, which is a possibility). ·Pegais - A peninsula city-nation. It is named after a bird from Greek mythology that had the head of a horse, and will represent ancient Greco-Roman cultures. ·Salgofnir - A northern city-nation in a cold, mountainous region. It is named after the cock that will call the warriors of Valhalla to Ragnarok. It will represent ancient Norse culture. Xanasei is the continent the Xana made for themselves. It is said to be perfect and is hidden from all non-Xana. It is from here the Xana monitor the rest of the planet and safeguard several ancient and powerful relics. Gwylheim is the dark continent populated mostly by the Kobolds. The continent is nearly always at war, like Panderra, and the dark magics they abuse cause the land to be constantly covered in storm clouds. Gwylheim has a higher amount of monsters and demons than Alderra. Theriod is the land of monsters, scarcely populated by any sapient race, but some sapient monsters. The land has been used for some as a training or hunting ground. Others have came to reside there for isolation. Theriod is also known for having a large amount of ancient relics from before the separation. Here's the races. Keep in mind, I just came up with these today. Some are more fleshed out than others, i.e. the variety in Oni. I'm workin' on it. I'm skipping humans because you people know what humans are. Kobolds - a race of beings descended from cursed humans. during the era of war on Panderra, a group of warriors launched an attack on a Xana city and there were casualties on both sides. the humans that survived where cursed for their malice. kobolds have coal black skin, red hair and red eyes. they were sent to Gwylheim after the separation and have remained war-like and barbaric since, so much that they can not unite themselves alone. the kobolds have adapted to their environment and are therefore much different than than normal human counterparts. Xana - a magically-powerful race of beings with the natural ability to manipulate nature. they take it upon themselves to keep order in the world. they only intervene when they see the end result being disastrous. no Xana has been seen since the separation. Jungle Oni - said to be the original race of oni, they are found exclusively in jungle terrain. they are humanoid and usually stand between eight and ten feet tall. they have a tiger-like head with three eyes and a black and orange tiger-stripe pattern on most of their skin. jungle oni are both magically and physically powerful and are moderately intelligent. they prefer to remain isolated from outsiders, but are mostly lawful neutral. Nothern Oni - possibly an off-shoot of Jungle Oni or descendants of oni half-breeds. they are physically adapted to the cold northern mountains and use very little magic. they are mostly independant and tend to be malicious towards whatever or whoever they encounter. nothern oni generally stand nine to eleven feet tall and have three horns. their skin is roughly the color of stone, a dull gray. Field Oni - the most magically powerful type of oni, thought to be the descendants of oni and another magical race. they resemble humans more than any other type of oni, standing around six to seven feet tall. their only distinguishing feature is their third eye. they lack the typical oni super-strength, but are faster than their counterparts. they are lawful good. [/list]