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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About onebeer

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  1. bjle, Check out Sysinternal. Lots of good little OS type programs and source.
  2. Can't run the game. Message popup says that "jpeg62.dll" was not found.
  3. I have the full versions of Visual Studio 2003 and 2005 installed with no problem. Not sure if it the same as what you are doing.
  4. I think the problem is that you assume DISTINCT is only working on the first column when actually it works on all the columns. If you have multiple c1.[Contact] but one of the other columns is different (probably c2.[latestlsapexpiredate]), you will get another row. If you understand while the DISTINCT is working like it is, it might help with a solution. For example, if the c2.[latestlsapexpiredate] is the column causing you to get duplicate rows, which c2.[latestlsapexpiredate] value would you want if DISTINCT worked like you expected?
  5. Why not do both? I think it is World of Warcraft that uses a height map for the general terrain and then uses meshes for overhangs other terrain that can't be built using a height map. Just a thought.
  6. Winsock should be thread safe. At least I've never had a problem with it and our main app (non-game) is a service that opens many sockets on different threads. Since you are using UDP, you don't need to deal with one socket like you would with TCP. Your main thread should be able to send the message to the clients without any problem.
  7. It seems to me that a muzzle flash could be part of the partcle system. It is a quad that is tied to the end of the gun (or whatever) that lives for a short period of time. It wouldn't be parented to the gun's muzzle, but it's initial location would be at the tip. It would also not be a billboard. You would want it to use the orientation of the gun not the camera. Are you talking about an algorithmic muzzle flash or just a texture that is displayed? Just my $0.02
  8. Try Google. It looks like there are several. I found this one on Source Forge.
  9. Check out this
  10. I use Toroise. It adds an SVN shell extenion to Windows. You can update and commit right from explorer.
  11. Are you doing this in 3d or 2d? This is what I do for 2d, the GUI: void oglCanvas::SetupOrthoMode(void) { // Setup projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Go into ortho mode with same dimensions as the frame // Reverse the bottom,top values so the coordinates are // 0,0 is upper left, not lower left. glOrtho(0, Frame->getFrameWidth(), Frame->getFrameHeight(), 0, -1, 1); // Go back to Model View mode glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Go into Scissor mode since we want to clip the windows glEnable(GL_SCISSOR_TEST); glScissor(0, 0, Frame->getFrameWidth(), Frame->getFrameHeight()); }
  12. Your best bet is to find an editor widget that does what you want. Our application is written in Delphi with a Basic-like scripting language. We found an editor component with source that allowed us to extend it as well as use the existing syntax hilighting. What language are you using?
  13. When you setup a shortcut under Windows, you can set the starting directory. If you run it from the command line, the current directory of the command line is the current directory of the application. Basically, you can't assume what your current directory is going to be. If you base it on the location of the executable, there should be a way to get the full path of the executable and you can strip off the directory. Sorry I couldn't be more help.
  14. Check out X Develop. I haven't used it but it might be worth looking at.