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About nerd_boy

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  1. nerd_boy

    Getting Back In The Game...

    Thanks, Misantes! I'm saving the game idea for a future post, though.
  2. nerd_boy

    Getting Back In The Game...

    Heyo! Been forever and a day, but I'm back, and hopefully to stay. And be productive, because like most others here, I've a game idea I want to see come to fruition. As such, I've disconnected WoW and Guild Wars and other non-productive distractions, trying to get down to business. Part of getting down to business for me is 'accountability', which will likely be taking the form in at-least-weekly journal updates. For now I'll be using this /old/ journal, but if my game starts to see progress and take off, it will get its own separate journal. For now, the game's ideas and concepts shall remain hidden in mysterious shadowy shadows. In the past week or so, in my spare time between whatnot, I've been researching what I'll need to be using to get the job done. It's a bit tricky since I've not done graphical game development in awhile, though I have been productive for a MUD of late, so I'm not really inexperienced, per se; however, I tend to like to reinvent the wheel, depending on the wheel, and learn best by failing. We'll see how this plays out. For now, the technologies and other stuff I've been looking at and thoughts regarding them (this is where I'd greatly appreciate feedback/criticism, for those so inclined): C#/Mono - Language (client/server/everything) Hopefully sidestepping Holy Wars and whatnot, I have some experience and memories of C# a few years ago, fond memories all. My language experience of late has largely been VBA, custom scripting language for the aforementioned MUD, and a bit of Java/Javascript/HTML/CSS. I'm more familiar with some of these, and other languages, but it has been a good while and I recall only more concepts than anything language specific, really. Regardless, my previous C# experience was all .NET, but as I would like for my game to be more cross-platform inclined, I've been looking at Mono and it seems to fit the bill, though I've yet to test how difficult it is to target to other platforms, just what I've seen on the web. Awesomium - GUI So one of the areas which I'd rather not reinvent the wheel too much if I can help it is the area of GUI. I had attempted some time ago to make a little coder control, and may end up picking that up again for all I know, but I realized that I got too caught up in the nuances and didn't make it very far. I honestly don't remember how far I made it, but I did learn a bunch of neat stuff, which I've since forgotten. Anyway, Awesomium looks to be a neat little HTML UI Engine for .Net/Mono. While I'm not sure of how badly this will effect performance, etc., I do like the idea of using HTML/CSS/javascript for GUIs in a game. Saves me a lot of trouble, and it can use existing technologies. I had looked at other such things, notably Chromium/Blink/etc, but they seemed...not as ready out of the box as I'd like at the moment, though I might end up using them in the future. Awesomium is free "for teams with
  3. nerd_boy


    Oh, hey, multiple journals must be new. I still don't like my old one, but I'll leave it. x_x Thanks!
  4. nerd_boy


    Hey guys! Hopefully getting back into some gamedevving and updating my journal with such. That being said, anyway to clear out my current journal? And how is everyone? D:
  5. First, let me preface by saying I've done a few searches both on here and on Google, and have not been able to find anything that suits my purposes, at least as far as I am aware. My maths have gotten a bit rusty over the years.   Now then, I would like to find the minimum bounding box/rectangle given a set of points on a 2-dimensional plane, one that is properly rotated to be the smallest. At the moment, the only thought process that has come to mind is to compute 180 different bounding boxes and find the one with the lowest area, but this seems to be the opposite of ideal.   Any help is greatly appreciated and please excuse if it is something obvious/simple/etc.   Thanks!
  6. nerd_boy

    Ah, nice to be back

    Greetings and Welcome! There is no escape from GameDev now.
  7. nerd_boy

    Super Mario Crossover

    Quote:Original post by benryves The game isn't really my cup of tea, but watching the creator play it is certainly entertaining (caution: sweary). Way to post videos that are only private, benryves! [disturbed]
  8. nerd_boy

    Back from BMT, what've I missed?

    The closest to "internet" was a fifteen minute phone call once a week on Sunday. :O So, yeah, I'm overdosing. Yeah, chow and Sunday Services was what we looked forward to. And it was kinda sad since we had to eat chow fast. As they told us, "lick a biscuit and get out!"
  9. nerd_boy

    Can't remember GMail password

    No no, I used to type it all the flippin' freakin' time, but I went two months without typing anything. I did have my gamedev password written down on a piece of paper I had taken with me to BMT, but I think I thought writing down my email account's password was just too much since anyone can change any password on any of my accounts if they can access my email. I'll double check, but I definitely do not have all the paperwork that would be on my desk since I am in fact quite a ways away. But thanks anyway.
  10. nerd_boy

    Can't remember GMail password

    Sadness ensues. After the two months of USAF BMT, I can't for the life of me recall my email password, nor the answer to the security question. Searches in Google's help database aren't giving me much help. Anyone have experience with this or know what to do? This is pretty much my "master email account" for the interwebs, so not being able to access it is a pretty big deal. Thanks in advance.
  11. nerd_boy

    Must have books/games

    Greetings all. Having been without a major source of finances for quite some time, I am quite behind on my reading and playing. As such, I request a master list of must read books and must play games, no limitations on the age of games(shouldn't matter with books). Thanks in advance.
  12. Yo, just graduate USAF BMT, in tech school, wondered what all I've missed in the gamedev/gaming/internets world. D:
  13. nerd_boy

    Crisis of Faith?

    Right-o. This will be my last post on here for about a year. Or it should be if all goes well. As you may have known prior (or just after reading the bit at the top of the journal), I'll be heading off to the Air Force in February. ~95 days left till I ship from the day of this post, give or take a day. As for my crisis of faith? Well, get ready for a n00bish excuse story. :| I'd been dabbling in programming since I was 10. A couple years were on and off at the start of it. For various reasons, mostly my lack of discipline/willpower and just being easily distracted in general, I've never made anything worth mentioning. Ever. I've dabbled plenty in various areas. I've independently researched a handful of chipsets and early consoles. Read plenty of articles over the years on various aspects of programming and gamedev. I just don't seem able to *do* it. Like my code editor project, for instance. I've made plenty of progress on it two or three times, but I always end up rewriting it for some asinine reason. Or I'm torn between whether I should make it for WinForms? What about WPF? Silverlight? AIR? :| Once I thought it would be helpful if I dropped dabbling in programming so I'd miss it, but I never did. I mean, I could go a week or two and all I'd do was read an article or mess with some code in Visual Studio that didn't accomplish jack squat. Don't get me wrong, I still have a "burning desire", if you will, to program/code/develop. But I just don't seem to appreciate it or something. *shrug* Anyway, I figure the 8 months between Basic Training and Tech School that I'll have away from computers/internets, both AF imposed at the start and probably self imposed at the end, will help, but an extra 3 months or so aren't going to hurt. So, as a test of my "crisis of faith" in programming, I figured I'll just drop pretty much everything. No coding. No article reading. Nothing. The most I'll do is maybe actually learn some decent maths, from calculus and onward. If after about a year (which it will be from now, if you include the ~30 days I get to spend home after Basic/Tech), I'm still interested, perhaps I'll appreciate it more. Besides, the discipline that BT will give me will likely help. And if I'm not still interested in programming...well, I dunno. I don't really see me not being interested in programming, but I suppose I could find some other hobby/activity to take up. It isn't really likely though. So perhaps my "test" isn't so much to test my desire to program, but rather to increase it? I dunno. So anywho, you guys take care. After a day or so to check up on comments, I probably won't visit GameDev for a year. So don't forget me when I come back. XD
  14. In C/C++, you can use the '\b' escape character to represent a backspace, but it increases the string by one more character, so both the backspace representation and the character being "backspaced" are still in the string contributing to its length. However, C# doesn't support this. I even tested it really quickly, and it shows a black bar with a white dot, kinda like half a domino. But, you're in luck. (And you need to check MSDN out for these things more often.) Clickified link to MSDN's page for SendKeys.Send Method. Scrolling down a bit, it says that to use keys that are more actions than characters, you can enclose them. So "{BACKSPACE}" would create a backspace. This seems limited to the SendKeys.Sent, though. Best o' luck. [EDIT] CURSE MY LONG WINDEDNESS, ALLOWING SEVERAL NINJAS IN HERE! D: That and I was on #gamedev when Washu killed it today. >_>
  15. nerd_boy

    RPG Spell Brain storming

    Not sure if you've looked at these, but here are a few (rather lengthy) threads involving RPGs and Magic. Mostly on ideas for the mechanism of spells, but there are a few spells in there as well, if memory serves correctly. Magic (mmorpg), is there any room for player's skill? Magic Design Rune System
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