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About psamty10

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  1. psamty10


    Only one solution: targeted assasination
  2. Quote:Original post by JParishy You can try Unity3D. It can make games for Windows and Mac OS X as well as browser games (requires it's own plugin, which is easy to install). The only catch is that is only runs on Mac OS X at the moment, but that probably won't be for long. They have been working on porting it over to Windows for a while now. Unity can only be authored on a Mac, but can be deployed on Windows.
  3. psamty10

    J2ME to BREW porting

    Its your job, not mine. Therefore, if you don't ask nicely, theres no reason for me to answer. Specifically, the next time you post a question in the forums, remember to: 1) Frame the question properly 2) Understand that people will not break their necks to fix your problems 3) Have a question of limited scope (e.g. How do I port a game from J2ME to BREW is not a limited scope question) I used to work in a shop that ported games across handsets as a way to get into the software industry around 6 years ago. Some of the ports were from J2ME to BREW and vice-versa. This is not a trivial task. I would suggest you first learn BREW - which is a shitty SDK compared to J2ME - and then build a small game in BREW. Following this, you should attempt to port from J2ME with your newly acquired knowledge. This will not happen in less than 2-3 months.
  4. psamty10

    KDE and the linux mentality

    Quote:Original post by Oluseyi Denied. Not that I don't think RMS is crazy, but he doesn't "run" open source or the open source community. (Hell, he opposes the term.) QFT. RMS does not lead the community. His extreme viewpoint is shared by very few, few people would want to lead the life of an ascetic like RMS. This is evidenced by projects like Mono, which would not exist if RMS had his way. It is also evidenced by the number of open source projects that use a slightly less imposing license like the LGPL and BSD licenses as opposed to the hardcore GPL v3 promoted by RMS.
  5. psamty10

    KDE and the linux mentality

    Quote:Original post by Mithrandir Quote:Original post by necreia I'm pretty sure many of us wrote him off as bias zealotry when he broke out the use of "loonix" on a regular and 'serious' scale. I'm sorry, but when the entire community is packed full of people who rejoice at the fact that their efforts are putting people out of jobs and companies out of business, I reserve the right to call them loons. Write me off if you want, but I dare you to deny that the people running their community, like RMS, aren't crazy as hell. Did you read the article? The commercial company was trying to sell a code-editor. No, not an IDE. A code-editor. You know, like emacs. Not exactly an innovative product. If your product is too shitty to compete with open source, you should make no money from it. There is always going to be a market for proprietary software - most application software requiring interdisciplinary teams will continue to be dominated by companies, not the FOSS movement. However, as an applications developer, I find open source tools invaluable, especially when it comes to providing implementations of an industry-standard (eg. XML and WSDL parsers). As a small company, open source allows us to compete with the big boys without paying $$$ on software licenses. Open source basically will kill the tools and custom libraries market. Which as far as I'm concerned, is a good thing. Relying on proprietary libraries when you don't have source is an application developers biggest nightmare. Also, it is not the OSS community's responsibility to ensure job security for anyone else. Computers themselves have automated millions of people out of jobs. I didn't see anyone whining then...
  6. Quote:Original post by issch Quote:Original post by TDS but i really don't have the money to buy Engines ... as the game is totally free , the project is also free (no one takes money) If you do not have enough money to buy an engine, how will you have enough money to pay programmers to write one for you, or even write your game? There are a lot of free engines...
  7. psamty10

    to which school to?

    I thought SMU had a pretty big time game dev program: http://guildhall.smu.edu/
  8. You could have an element that contains a reference to an instance of itself. <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" targetNamespace="http://xml.netbeans.org/schema/test" xmlns:tns="http://xml.netbeans.org/schema/test" elementFormDefault="qualified"> <xsd:complexType name="box"> <xsd:sequence> <xsd:element name="prototype" type="tns:box"></xsd:element> <xsd:element name="color" type="Color"/> <xsd:element name="position" type="Point"/> </xsd:sequence> </xsd:complexType> </xsd:schema>
  9. Quote:Original post by mrcriminy It looks as if you are trying to fit an object oriented design into XML, which can't result in a pretty/easy validating XSD. XML does OO design just fine (example below): <xsd:element name="Superclass"> <xsd:complexType> <xsd:sequence> .... </xsd:sequence> </xsd:complexType> </xsd:element> <xsd:element name="Subclass"> <xsd:complexContent> <xsd:extension base="com:Proper"> <xsd:sequence> .... </xsd:sequence> </xsd:extension> </xsd:complexContent> </ xsd:element> What it doesn't do well is allow you to be terse. Verbosity is its middle name. I would suggest an authoring tool to do this bit.
  10. I see very few advantages of picking C# over Java for a beginning programmer other than the fact that one of them starts with the letter C. My vote is for Python or C, as each of them are good examples of the style of programming they support.
  11. Probably a part of Vista's super-security framework. It's a feature, not a bug.
  12. psamty10

    C# .h and .cs?

    Quote:Original post by Vampyre_Dark Quote:Original post by psamty10 Quote:Original post by Vampyre_Dark Thanks. I guess that is a good thing, although I prefer to see a clean header when looking at a class, just to quickly see what everything is, and not a code dump. But I guess that is what the class view window is for.LOL, C++ has once again warped the mind of a young grasshopper, to the point where the dysfunctional has become normal, and even desirable.Young grasshopper? I've been coding for ten years now. The class view type functionality used to be really slow and unstable in some of my IDEs before there was express versions of so I never used it. I always had my clean h files anyways, which offered the same functionality. This question was brought up in the first place because I played with Managed C++ and C# last year for a bit, and I could have sworn I was using headers for all my classes in C#, but I only did it in the Managed C++ project. [lol] What a horrible language that is. I didn't mean it as an insult. I am but a grasshopper myself at around 9-10 years of coding experience. The wise old ones have much to teach us.
  13. psamty10

    C# .h and .cs?

    Quote:Original post by Vampyre_Dark Thanks. I guess that is a good thing, although I prefer to see a clean header when looking at a class, just to quickly see what everything is, and not a code dump. But I guess that is what the class view window is for. LOL, C++ has once again warped the mind of a young grasshopper, to the point where the dysfunctional has become normal, and even desirable.
  14. psamty10

    c++ magic or ?

    Quote:Original post by Kelly G Have you been reading this? No, what I pasted was straight from one of the Boost examples. Boost is considered the C++ gold standard. The solution to writing unmaintainable code and ensure a job for life is simply to use C++ ;)
  15. psamty10

    c++ magic or ?

    #include < iostream > #include <vector> #include <map> #include <boost/assign/std/vector.hpp> #include <boost/assert.hpp> using namespace std; using namespace boost::assign; int main() { vector<int> v; v += 1,2,3,4,5,6,7,8,9; map<string,int> m; insert( m ) ( "Bar", 1 ) ( "Foo", 2 ) ; std::cout << "This shit is crazy\t" << v[4] << "\t" << m["Bar"] << "\n"; } Now that's some crazy code. Yes, "," is an operator. So is "()()"
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