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About Mari_p

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  1. Mari_p

    XNA on Vista

    Hi, After all, could XNA work on Windows Vista or not? MSDN says it is only supported on XP SP2, but some people seem to have gotten... From XNA FAQ: Q: What versions of Windows does XNA Game Studio support? I'm running Windows Vista, can I run XNA Game Studio Express? A: Right now XNA Game Studio Express is only designed and tested for Windows XP SP2. Windows Vista and Windows Server 2003 are unsupported platforms, although we are working on bringing Vista support in a future update. Is there a forecast about when this "future update" will be available? Thanks in advance
  2. Well... for some reason only the SWP_FRAMECHANGED flag was not being enough to show the window correctly. So I just added the SWP_SHOWWINDOW to SetWindowPos() and it worked. SetWindowLong(hWnd, GWL_style, WS_POPUP ); SetWindowPos( hWnd, HWND_TOP , posX, posY, width , height, SWP_FRAMECHANGED|SWP_SHOWWINDOW );
  3. Quote:Original post by Evil Steve SetWindowLong(hWnd, GWL_style, WS_POPUP); should do it. You'll also need to call SetWindowPos() with the SWP_FRAMECHANGED flag to update the frame. Thanks Evil Steve, but SetWindowLong() seems not work in my case. I'm trying to remove the caption of a form (created in VB), but no luck. I pass the form's handle to a DLL I wrote in VC++. In the SetWindowLong's remarks I found: "The SetWindowLong function fails if the window specified by the hWnd parameter does not belong to the same process as the calling thread." Thank again.
  4. Hi, Knowing the window handle of another application, is there some function that allows me to remove the caption (title bar) and the border of that window? I would like to show only its client area. I was checking SetWindowPlacement(), but I didn't find an option to perform that. Thanks in advance
  5. Quote:Original post by lulul why you want do that? why you don't create window with SDL? Thanks for replying, lulul. It is not for games... I would like SDL could render in the forms of VB, Delphi and C#. I already did that using Direct3D and work perfectly. ciroknight: Thank you very much for the valuable reply. I will look at SDL_CreateRGBSurfaceFrom() function.
  6. Hi, Is there a way 'of forcing' SDL to render in another window? That is, does SDL provide a function where we could pass a window handle in? Thanks in advance
  7. Thanks for the replies. Quote:Original post by Kylotan You are correct, SDL doesn't use Direct3D, or OpenGL, in its 2D rendering code. However, it's not common to find a platform that supports SDL but doesn't support OpenGL or Direct3D, so I'm not sure how useful your project will be, unless you absolutely don't want to go near OpenGL. In true, I'm interested only in 2D. I think I could take advantage of hardware acceleration and use Direct3D or OpenGL to emulate 2D with quads (2 triangles) and, in this way, I think the 3D rendering would be faster than the SDL rendering. Is this correct? Thanks again.
  8. Hi, I was thinking to write a code to create some 2D graphic interfaces using resources of Direct3D, and in case Direct3D is not supported, the code would switch to SDL. I know SDL uses DirectX in Windows, but I think it only use the DirectDraw component of DirectX (not Direct3D). Is this correct? I'm asking this because if SDL also uses Direct3D, I will be writing a redundant code... Thanks in advance
  9. Quote:Original post by Evil Steve D3DDEVTYPE_REF is only availiable on PCs with the SDK installed - I didn't know about that. Thanks Evil. So, as a second option, what resource would you recommend for PCs with no hardware acceleration? (just to develop the GUI)
  10. Hi, Suppose I use ID3DXSprite (or quads) to create a GUI for a common application (like a player). In a computer that doesn't have an accelerated video card Direct3D could be emulated by software (D3DDEVTYPE_REF). The question is: Would emulating ID3DXSprite provide to the application, at least, the same performance than it would have if its GUI had been implemented using GDI? Thanks in advance
  11. Quote:Original post by Anonymous Poster The technology you want to choose also depends on what you aim for in the end. It is diferent to code a website gui or to code a "skinned" windows application or to do an ingame gui. They all require different base technology. But if you want an ingame gui, and if you want to build it up from scratch, keep the rendering seperate from the gui logic and maybe later you can / someone else can do an SDL or OpenGL port. Just a thought. It's not for games and websites, it is just for common window applications, like players, sotwares to cadaster customers, etc...
  12. Mari_p

    Searching for a 3D platform game

    ...I'm thinking the game was Valkyrie Profile 2: Silmeria, although I didn't find the screenshot of the scene I saw. In the screenshot above it doesn't seem sidescroller. But there are ones that it is. Guys, thank you very much for all the replies.
  13. Quote:Why do you need GIF? Why not a full, resolution-independent vector graphics-based UI? I agree with you. I don't need GIF. I have been using GIF in some UI created in VB, because GIF is light and allows transparent regions without I have to code it. I'm not desiring cross-platform, so I think to use Direct3D for that. On the other hand, Direct3D is dedicate to 3D, and I would use it just to create and manipulate sprites/quads. The main reason is it is fast. What I would like to know is which kind of tools/resources the companies like The Skins Factory use to develop/code the graphic interfaces... If they use MFC, GDI, SDL, Direct3D, another 2D library, etc...
  14. Hi, I would like to develop some classes/methods to create my graphic interfaces. A good performance is important, so was thinking to create a DLL in C++ and use Direct3D (sprites/quads) to render the skins. The DLL will be called in VB, Delphi and in C#, and I intend to encapsulate it in a OCX control. Well... I would like to hear some opinions about what is the best way to create a graphic interface today. Perhaps, nowadays, C# could be the ideal language for that. It is very common find good graphic interfaces that use gif (with optimized palette). I wonder if a 24 bit texture with Direct3D wouldn't be much faster... The Skins Factory is a reference for me. Please, does anyone have some idea about the the ideal language to program graphic interfaces? Thanks in advance
  15. Mari_p

    Searching for a 3D platform game

    Quote:Original post by JBourrie Klonoa 2? ... It is very beautiful, JBourrie [smile], but it is still not the game I'm seeking. It is more similar to the Valkyrie Profile game, but in a side-scrolling style, and totally in 3D. I saw the game for a few time... Perhaps the side-scrolling style is only in some levels of the game. Well... nothing to do with this topic, but when I was searching in the web, I found this nostalgic image... made me to remind of my old TK-90X (ZX-Spectrum) Thanks all replies.
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