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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi, i implemented realtime metaballs rendering for android devices. I made live wallpaper and called it Metaballs HD coz there was no such realizations on the market. The main problem i got is the performance, especially on arm5 and 1core cpu devices. For arm5 i simulated float-point arithmetics as int and for 1core cpus implemented complex optimizations of standart marching cubes alhorithm. But i am still not sure it works fast enough on low-performance devices. These optimizations include linear memory usage, adjacent edge calculations for storing already calculated points and half grid size calculations according z axes direction. If you have android phone or some suggestions about any more optimizations, please help me improve my wallpaper. Thanks. P.S. [i]can be downloaded [url="https://play.google.com/store/apps/details?id=com.hamsterbeat.wallpapers.metaballs.free"]here[/url][/i]
  2. Game difficulty is greatly reduced! Save the baby right now!
  3. Version 1.1 is realeased:[list] [*]Fixed highscores bugs [*]Adjusted game difficulty, now a little bit easier to win! [/list] [b]Enjoy[/b] defeating the Evil and saving your little baby!
  4. Hi eveyone! I'd like to introduce my first game for Andoid. Any feedback will be very much appreciated. Thank you! [img]http://1.bp.blogspot.com/-CjOh7NbIuTM/T3N7P-xFI_I/AAAAAAAAAAk/nTUXZ1eE4sQ/s1600/baby.png[/img] [b]Save the Baby[/b] is a [b]funny arcade game[/b]. Your baby is reward so it's [b]very hard to win[/b]! Evil Clown stole your little baby on the birthday and wants to play a game with you. Winner takes the baby. Rules are simple. You have 1 minute to win $1,000,000 or you will miss your baby forever. [b]Features:[/b][list] [*]Follow game hints to learn how to save your little baby from the Evil [*]Click the button to earn money, but be carefull! You do not have a lot of time [*]Make combos to earn extra money and bonuses by clicking the dollar sign fast several times while the price indicator is yellow or red [*]Pick up extra bonuses to increase your time limit and get more chances to win [*]Avoid picking up negative bonuses that descreases your time limit, money or even kills you! [*]Feel lucky to get a secret bonus to please your child [*]Save your baby from the Evil, see your detailed game stats and share your score with your friends [/list] [b]Notice:[/b] If you have problems with sound effects or game crashes on your device, please let me kwow. Your feedback will be very much appreciated. [url="https://play.google.com/store/apps/details?id=com.exi.savethebaby"]Download Save the Baby[/url] from Google Play.