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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

I Like Bread

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  1. I actually wondered this recently. I always thought there should be something you're good at and something else you enjoy. They should become your career and your hobby, respectively. But I had a hard time figuring out what I was actually good at. What I exceled in, or in what I was consistently ahead of my peers throughout my life. I figured out it was writing. It was kind of a weird conclusion to come to, but it made sense. I always considered myself an artist, a musician, a computer nerd... never really a writer. But I have in fact been writing prose and poetry for as long as I can remember. So maybe you should ask yourself those same things, and maybe you'll get an unexpected answer.
  2. Quote:Original post by oliii I would vote for a perpetual rating of 0. That's what the Lounge is famous for! The one Millionth Crap-Poster. I think LessBread has a good chance. ...I mean, at the rate he is posting! [grin] Pff. I got my rating solely from lounge posts. Beat that!
  3. There are animes that are somewhat passable and interesting, but fanboys are usually what give it a bad reputation. For the most part, though, it wouldn't be that bad without them. That's the general rule, anyway. And then there's DBZ. I actually think it's more painful to watch the series than hear people go on about it. I can't find one redeemable thing about it. If the only thing you know about DBZ is how face-fuckingly awesome people say it is, you're better off.
  4. That's because Samsung monitors are awesome. I have a 204b, want a 244t.
  5. For high-speed games (e.g. FPSs), you'd want something with 8ms or better. Otherwise you'll experience blurring and it'll seem unresponsive.
  6. Yeah, I really wish they'd done more with Elfen Lied. It's fantastic. You can argue amongst yourselves as to whether or not this qualifies as anime, but I just found some guy who took all the scenes from the game Full Throttle and compiled it into a movie. THE AWESOMENESS CANNOT BE CONTAINED. EDIT: Heh, the credits are funny. [Edited by - I Like Bread on January 19, 2007 10:50:56 PM]
  7. I've tried a few MMOGs in my time, and the thing I don't like about them is the Catch-22 I encounter. This is my own experience, in case that needs to be clarified. The gameplay is not deep. Essentially, it's an RPG battle engine wrapped in a chat client. Most commands can be automated, and strategy is shallow. The one thing that saves it is the social aspect of the game. However, it's extremely unlikely that you'll be able to ENJOY the social aspect if you play casually. You'll often find a good group, only to log in a week later to find that they're all 8 levels ahead of you; the effort involved in finding people to schedule the occasional raid with is so difficult, your only other option is to play as often as possible. To top it all off, playing so often sucks every last bit of enjoyment the battle engine might have had. You end up macro-ing everything, so we're back to the 'chat client' thing.
  8. They've virtually denied this child any semblance of a functional lifestyle (if she did have a chance of that in the first place, but that's neither here nor there). Speaking in terms of humanity, I see no difference between this and putting a bullet in her brain.
  9. Save your playlists to disk...?
  10. Isn't "B" bits and "b" bytes? <- Getting on the anal retentive bandwagon
  11. OK, so I'm liking this game so far. I have to say, though, that the controls are really frustrating (interacting with items and messing with the camera bring back bad memories of 'pixel hunting' from old adventure games). The graphics are subpar, even considering the freedom of movement-- the lighting, especially. This is definitely a game I see myself replaying, if only for the plot variations.
  12. Hmm. I was planning on buying this game at a discount, since I'd heard it was unconventional. Looks like there isn't much to look forward to.
  13. NES: Double Dragon 2 Super Dodgeball Super Mario 3 (click on the other player for Battle Mode) Life Force Tengen Tetris Ice Hockey SNES: Super Bomberman 2 Faceball 3000 Super Mario Kart C64: Crossroads Summer Games, Winter Games, World Games Pitstop II Bubble Bobble Intenational Karate + M.U.L.E. Bruce Lee Leaderboard Golf John Elway's Quarterback Backyard Baseball Armalyte Racing Destruction Set Spy vs. Spy Jumpman Can you tell which box I spent most of my childhood on?
  14. - Carmack is a very good public speaker MMMM.
  15. Hi, I came here for the naked pictures...?