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MustEatYemen

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About MustEatYemen

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  1. MustEatYemen

    What Does Everyone Think About The New Site Layout?

    The site is not terribly useful from a netbook device. Suggested changes, Get rid of the floating feedback button on the left There is a giant white space below the Gamedev.net logo that i just taking up space (maybe it's ad inventory) Consider redesigning the header area a little bit to consume a little less vertical space so you don't have to scroll to even see the first bit of content at all.
  2. MustEatYemen

    Yayy, ranting about languages!

    One other benefit you glossed over, that matters for professional game studios. C or C++ gives you a relatively well known way to target a diverse set of platforms with a single engine core. For people starting out, I doubt your going to be simultaneously targeting 360/Wii/PS3/PC/Mac out of the gate, and if you need to be, you should be looking at an existing system you can buy (for very reasonable prices) like Unity or Torque. Hell I recently ported my personal game projects over to Java and LWJGL and off C++. :)
  3. MustEatYemen

    Blinders

    It seems to talk most developers several years before they move from the stage of just getting something to compile is the accomplishment to actually make something functionally correct. Then after that, they still have to learn stuff outside their own domain. Next toss concepts of real data integrity, security, system architecture, and you are looking at a minimum of 3 years for someone to really "get" it. I assume if you went back to that same person and asked them how to improve the random number generator on a platform, they'd end up calling it several times and mixing the numbers together, instead of taking a step backing and first studying the system and it's inherent problems. So yeah, there's a problem. How does one help? Giving them the answer that they may just ignore versus ignoring them so they won't even learn? Washu, you've been hanging around far too long, and dealing with far too many newbs (including myself). What's your recommendation? Personally I only really deal with one off simple questions, and helping to improve the people directly around me, people I work with day to day, beyond that I ignore everything else.
  4. MustEatYemen

    Freebie anyway

    The last review I read from the front page was on ElectroServer 4, while jovial and well written, it was lacking in technical detail, and wasn't in depth enough. I'm not sure how to resolve that particular article, because it seems that unless you setup a demo game, and worked with them on the low level network integration and made something, it isn't possible to really get that much detail. Compounded by the apparent lack of documentation. So I can't really give you feedback properly on that article as I don't know how to resolve that issue. I rarely read the reviews on gamedev, either they focus on tools that are below professional grade, in domains I don't work in, or feel like product placements. Again that isn't a problem with you. What I think would be interesting is a review of indie games and games that take a interesting departure from the tried and true of game development.
  5. MustEatYemen

    A Complete Listing of C++ String Types

    The problem is you get onto platforms where you don't have STD readily available and open up a whole new can of worms.
  6. MustEatYemen

    Friday Freebie Fest

    Quote:Original post by johnhattan Quote:Original post by MustEatYemen Referral programs work great. For example http://www.prosper.com/join/Nil If you sign-up to Prosper using the above link, become a lender, and loan out $50 dollars, you get $25 and I get $25. (Through careful evaluation, I'm earning 0.02 a day from a $100 investment, I'd invest more, but having liquid cash for a down payment and paying off existing debt is a higher priority. Also, loans are 3yr periods, so treat them as CD's with some serious loss risk) INGDirect used to offer up a similar deal for referral of a someone to an account that they stored 250$ in a savings account. Gave the referral an additional 50$ and referrer $25. It's a deal. I just parlayed my cash from the paypal clone into prosper. Happy karma for all :) Yeah :) Side note: you may need to transfer in 25$ so you have $50 dollars in your account to then with draw the entire $50 amount. (An oddity on an otherwise great system, or do what I did with my referral money, invest it into a safe loan)
  7. MustEatYemen

    Friday Freebie Fest

    Referral programs work great. For example http://www.prosper.com/join/Nil If you sign-up to Prosper using the above link, become a lender, and loan out $50 dollars, you get $25 and I get $25. (Through careful evaluation, I'm earning 0.02 a day from a $100 investment, I'd invest more, but having liquid cash for a down payment and paying off existing debt is a higher priority. Also, loans are 3yr periods, so treat them as CD's with some serious loss risk) INGDirect used to offer up a similar deal for referral of a someone to an account that they stored 250$ in a savings account. Gave the referral an additional 50$ and referrer $25.
  8. MustEatYemen

    Obligatory screenshot

    I'm 24, and have a extensive policy (extra health, liability, full pay off of the Mazda's loan, etc) covering both a 2002 Ford Focus ZX3 and a 2008 Mazda 3, runs me $176/mo in OR, USA. Since we have two cars, I don't go for the rental replacement, and with AAA and roadside assistance for the Mazda, I also don't go for towing reimbursement. You should be able to call up good a good insurance agent and get a quote since you know what cars you are looking at, so you know exactly what you'll be paying for insurance.
  9. MustEatYemen

    The Concept -- Background and Overview

    You may wish to explore the sound idea as a separate project, more on the fringe of game vs art approach. Once you have a grounding for the sound section, it'll give you more background in what to explore to make a game from it. I think a prototype, like your getting thoughts down, will give you a path to explore and follow.
  10. Quote:Original post by MSW (sigh) NASA has bounced lasers off the tiny suitcase sized reflectors the Apollo astronauts placed on the moon. The widening of the laser beam is because it must travel through the Earths atmosphere which acts like an additional lens. The thickness and distortion of the atmosphere varies minute to minute makeing it difficult to fine tune the lasers focus. And once it hits space it continues on its distorted path. In space this distortion is GREATLY minimuized. The Hubble space telescope has detected a natural laser emission from a star 8,000 light years away. That doesn't happen if lasers cannot focus efficiently in space. Also there are far more ways to detect space borne objects than through visable light. In fact most recent scientific discoverys are through other means. http://laserstars.org/news/MWC349.html A laser does not have to be a narrow beam. (Even though wikipedia would state otherwise) If you wish to claim otherwise, then your referenced star is out of the question as it is producing a ring of laser light (radiation on the same wavelength) in the infra-red. Yes the earth's atmosphere effects the scattering of the laser, but all laser beams diverge. http://en.wikipedia.org/wiki/Beam_divergence How much it diverges or if at all, is entirely dependent on the "universe" in Girsanov's mind. But in reality, even in a perfect vacuum you will get beam divergence, applied over long distances, such effect could be disastrous. EDIT: For example a beam with a 1 millimeter diameter at aperture with a divergence of 0.000033333333333333335 mRad which is almost a round error, it would be 42 feet across at a distance of 238855 miles.
  11. A few issues with beam/laser weapons. Developing a way of focusing a laser at a distance 238855 miles (avg distance from earth to the moon) is rather hard. Currently, lasers aimed at the moon are spread out about to a diameter of approximately half a mile. Now imagine trying to pack enough punch into a beam that is going to diverge into half a mile onto a target maybe the size of the empire state building with enough energy to do damage. Also consider all the collateral damage done to surrounding targets and/or wasted energy of not properly focusing. Next consider a counter-measure of something similar to chaff. Small reflective cheap fluff scattered around a stationary target. Or a properly mirrored space ship. Or ship with a surface that takes the inverse approach and attempts to act as a laser sink by a proper heat exchange by efficient transfer of heat from one side of the ship to the other. The above doesn't take into real and pseudo science advances drastically above what we currently are capable of. Both offensive and defensive measures against "beam" technology could be created. Imagine a FTL travel system modified to create a wormhole around the ship to eject material out the other side of the ship, or perhaps such a system could create a loop to convert incoming energy (Force or Radiation) into it's own ship's systems. OR opening a wormhole at distance inside another ship to create structural collapse, or tele-porting another ship into the core of a star. (Counter measure may simply be a strong field that destabilizes worm holes etc) Ultimately I agree with Talroth and the various comments about making it fun. Either design the game play first to make it fun, then the science to explain things, or vice versa.
  12. MustEatYemen

    Yeah, that's the wrestling name, ha!

    One other thing. Get pre-approved through a company like Capital One so you can negotiate the car dealer down on interest rate. We got the car dealer to get us 4.49% instead of 8% because we sent them back because we had 6.0% through Capital One.
  13. MustEatYemen

    Yeah, that's the wrestling name, ha!

    I recently went car shopping, and ended up getting a Mazda 3. With the features we were looking for MSRP'd at $19k we got for $17k. I don't know what kind of climate you drive around in, so the 4 wheel drive of the Subaru may be more appealing, but I'd suggest looking into this car too. Also I've been very happy with my Ford Focus ZX3 2002, but that line has been discontinued (hatchback) and the 2008 Focus are over priced compared to what you used to get.
  14. MustEatYemen

    I'm Fairly Certain

    Look into NSIS
  15. MustEatYemen

    Gamedev.net advertising policy

    I, for one, welcome our new innuendo overlords.
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