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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Snaily

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  1. Quote:Original post by Naurava kulkuri True, true. Isn't actually one third of the budget of EU for agriculture? I've to say quite a staggering amount of money. Well, you can't compare percentages in areas, since not all the money budgeted by the EU member states flow through the EU. Military spending, for instance, is done almost entirely on a state-by-state basis.
  2. I do believe the fastest is to generate random vectors in a unit cube, reject those with a length bigger than one and normalize.
  3. I've been using Django as a Python equivalent of RoR, and I find it easy enough to use. Documentation is good, but I imagine it might be a bit smaller in scope. Check it out for an alternative to TurboGears.
  4. I'm thinking icosahedron, subdivide triangles, connect adjacent triangle midpoints. You'd get 12 regular five-sided polygons, though. I'm not sure if you can get away from that.
  5. Agreed; I saw then live a moth or so ago. I'm kind of partial to Endless Skies, myself.
  6. Quote:Original post by AnonymousPosterChild Quote:Original post by smr Is there really a problem with the thermodynamics of this sort of a system? Does it take more energy to separate the hydrogen from the water than the hydrogen produces? Thats the FIRST LAW of thermodynamics. At least it wasn't the zeroth.
  7. After spending a while at wikipedia, I feel like I have enough authority to say that you people are referring to Polish pierogies. Other kinds of pierogis may very well contain meat (usually of the minced variety). Now, what's the difference beteen pierogis and hot pockets?
  8. Elderberries, you heathens, elderberries! Although the flowers are better.
  9. Interestingly, my Firefox also freezes up if I've seen anything Java and close it. No clue why, though.
  10. Quote:Original post by Enselic Quote:A simple counterexample is the principle argument function on the complex plane. This function does not tend to a limit at any point on the negative real axis, but it is most certainly defined there. I am probably confused here as I am used to swedish mathematical terms, but if you refer to the 'angle' function arg z, then arg z = π for all numbers on the negative real axis. Depends on which argument function we are talking about. Does yours have the same limit if you approach the axis in a clockwise fashion?
  11. I've got 24 down/up, I suspect that would qualify as mid-high. Really high speed would perhaps be a 100Mbps jack in the wall in an apartment, connected per-building via fibre? They are not that uncommon.
  12. Quote:Original post by BBB Quote:Original post by Kevinator Yeah, unless you're an electrical engineer you'll never need to know about imaginary numbers nor should teachers waste everyone's time by explaining how to graph them. Unfortunately its in the course (the authorities decide what should be in a course and what not) and we must learn it. Quote:Original post by Conner McCloud Similar arguments can be used for 90% of math. And they're all equally bull shit. If you don't want to learn complex math that doesn't appear to have any bearing on the real world, then don't take courses in complex math that doesn't appear to have any bearing on the real world. Can't do. The course is mandatory for my education program. Its either math-course E or Physics B for me. According to what I've heard of Physics B its even worse then Math E and I know myself that the teacher likes to set the grade "Not acceptable" on 90% of the students (I myself barely survived Physics A thx to the fact that I've read some of Hawking's stuff). Quote:Original post by Conner McCloud Stick to algebra, and realize how wrong you were later. CM I would love to believe you, but without an example I can't. I honestly can't quite grasp why people demand that math to have an immediate bearing on real life or a "purpose". Loads of math are solutions looking for a problem of prerequisites for more advanced theory (case in point: complex analysis). Then I personally think there is a certain beauty in much of math. But then again, after surviving Mathemathics E as well as a further 300 hours of math ("F1-6") before starting university (engineering physics, which is about as mathy as engineering gets in this country) maybe I'm biased.
  13. Sure this isn't AMD's "Cool n Quiet" load-dependant clocking at work?
  14. Anyone else getting small pauses every now and then?
  15. Sounds fishy, but what do I know. I got my FSC T4010 for $900 last autumn, and I figured I got a pretty good deal. Edit: Also, that is a store-hosting domain. This particular store might not be trustworthy?