Jump to content
  • Advertisement

MrRowl

Member
  • Content count

    802
  • Joined

  • Last visited

Community Reputation

2490 Excellent

About MrRowl

  • Rank
    Advanced Member

Personal Information

  1. MrRowl

    Capsule Inertia Tensor

    Thanks for this. However, eq 14 has an error! Where it says H^2/2 that should be (H/2)^2. The code is correct, but of course nobody would just pinch that
  2. A quick search came up with this so it looks like it's been done. I don't use Unity so can't offer any opinion on it, though. Why do you think Bullet would be better than PhysX (that's not a loaded question - just interested!).
  3. MrRowl

    How we Built an iOS game on PC

    Very useful article, and well written too - many thanks!
  4. MrRowl

    Welcome To The New Gamedev.Net!

    Sorry - I don't like it either. Wish I did. I use another forum that uses IP.Board so am already pretty familiar with it, and don't like it any more now than at the time of the migration (in fact posted I there after their migration pointing to game.net as an example of a nice forum/site to use). I guess I can only hope that you guys can customise it better...
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!