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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About motorsep

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  1. I know all of those things. Except that there is a special structure to script, etc. Plus if I delve into AI dev, I wouldn't be able to work on art (I do art primarily, and some gameplay scripting; sometimes I poke at C++ code; so do more programming would generally means zero progress on assets :( )
  2. I am looking into writing AI from scratch for Doom 3 mod (AI scripts), but I am not really sure where to start. I just want to start small, basically just have spawned AI to idle and look at player (turn toward) when player is inside a certain radius around AI. I am not sure if anyone here ever modded Doom 3, but I figured it worth asking  Thanks.
  3. I am wondering if anyone has tried implementing behavior trees AI in Doom 3 using Doom Script for the most part? I'd like some pointers on how to organize generic framework using the script. Thanks.
  4. What do you mean by "I am doing the same" ?
  5. Thanks. It's not BGE, though Blender and GIMP were used exclusively for the art in the game. This is a link to the game's website: http://www.steel-storm.com The link to the video you posted, shows off unlockable FPS mode, available upon completion of the game (not in the beta). The actual view is top down.
  6. I am excited to report that Steel Storm Episode II beta 1 is out and available for immediate download for those who pre-orders the game. Episode II beta 1 consist of: - complete Episode I - 2 new environments - 3 new sp / coop missions - 2 CTF missions (capture the flag) - new wepaons - new enemies - achievements - Sand Storm without entity limits (real-time mission editor) - gamepad support and other small coolnesses :) Also I would like to say thank you to all of our fans and supporters. We would not be able to make it into Top 100 for the Indie of the Year 2010 competition without you, gamers. However it's not over yet, please continue to vote as Steel Storm really wants to be in Top 10 :) http://www.steel-storm.com [Edited by - motorsep on December 3, 2010 10:33:31 PM]
  7. We are out of beta stage and proudly announce release of Steel Storm Episode I v1.0 http://www.steel-storm.com Stay tuned for more info at http://www.kot-in-action.com
  8. Updated version has been released, along with the patch for previous version. We also launched DM server.
  9. Finally, 2 years later, we are proudly announce release of Steel Storm Episode I public beta. It's a free to play game for Mac, Linux and Windows. http://www.steel-storm.com Hope you will enjoy it!
  10. I forgot when last time I posted here :) We have been working hard to get a demo out, and hopefully we are very close. To cheer you up, let me announce that I just posted a new video of Steel Storm in action at http://www.kot-in-action.com Do you want to see a real carnage? Then you gotta watch that video! If that's not beautiful, I don't know what is :D Thank you for your support!
  11. Hard work pays off! We got a lot of it done and we would like for you to take a look at the small piece of it. Screenshots now, video later this week (or this weekend). http://www.kot-in-action.com Enjoy!
  12. Thanks Obscure. Do you know where can I look up nice press release to learn who to write it and how to make it look attractive? Thanks.
  13. I am not sure about that. The game I saw on gametrailers is nothing special. Just another vertical shooter. It's IGN and GameSpot pages are empty (with two lines about the game). So, there should be another way :)
  14. Hello, I noticed that some of the indie games make appearances on IGN.com, GameSpot.com and GameTrailers.com I could not find a link "Submit a video" or similar link on neither the portals. Do you know by any chance how to get my trailer and preview/review up there? Thank you.
  15. I have been trying to get this as a news posting, but no one ever replied to me, so the announcement has never been posted (yet planetquake and inside3d posted it with pleasure) :) Anyway, we have been working on the game for a while and here what we've got: http://www.kot-in-action.com/prophecy.html This is an action-adventure hack'n'slash game with old-school overhead view. The game is based on original IP, it utilizes open-source engine and open source tools. We would appreciate if you visit our website and take a look at the video. Thank you.