mikeschuld

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About mikeschuld

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  1. drawing pixels ok this way?

    Instead of just writing your own class with a new method I would have just done research to figure out what directX is doing. Maybe you wouldn't have a problem with it once you knew what the internals were up to. You never know what you might have learned along the way either. :)
  2. Managed DirectX Tutorials

    Nice graphics. I am adding those to the tutorials at a later time because I wanted to get as many of them done and on the net as I could so people who are a bit farther along in the learning process could just see how it all comes together without having to read too much to understand. I wrote a camera tutorial here on gamedev a while back, and that had lots of math and graphical explanations and only a link to the code. We will see what I can come up with for explanations on my tuts later on, but I don't want to lengthen them too much. Then I might as well just write a book.
  3. Managed DirectX Tutorials

    Thanks. Fixed the one in the original post
  4. I just thought I would post here that I am writing a series of tutorials on how to write a full working game engine with Managed DirectX and C#. (sort of a beginners version of an engine for now) on my blog at http://www.thehazymind.com/3DEngine.htm. If anyone is new to DirectX programming but is familiar with the C# programming language basics, then these tutorials would be a good place to start. I am losely following the sequence used by many of the C++ tutorial series and those in some of my books, but only very losely, as I am making sure all the components will come together naturally to create a working engine as I go. Any input on these tutorials from people who are experienced in this area is welcome as well. [Edited by - mikeschuld on June 18, 2005 2:11:15 AM]
  5. Ever since having learned a bit about DirectX 9 and its managed counterpart I have been toying around with the idea of putting together a tutorials site dedicated entirely to managed directx. Obviously there would be sections for the basics that everyone should learn to start their programming projects, but I would also like to see some more advanced tutorial topics like particle systems etc. Possibly even a simple open-source engine that newcomers to game development can fiddle with to get a better idea of what is involved in creating an engine. This kind of larger project would definately have to come later after a it of a user/contributor base has been built, but I can see it as being a much needed resource. Just thought I would post and see if anyone else might be interested in a project like this.
  6. Please test my GUI

    Quote: Your engine raises this exception on start: System.IO.FileNotFoundException up and my VS.NET says me do you want to debug... Please fix this error and i'll be happy to test it as i am also on my GUI work! Good Luck! Did you install the component I said you needed installed? (managed DX and .NET 1.1) That is probably the reason for that error. make sure you have them before you tell me to fix it ;)
  7. Well I just wrote code for my own controls. I'm not sure what exactly you are trying to though, my focus was more towards an in game GUI. For my windows i just did a TransformedTextured square with some widgets i also programmed for hiding/moving etc. If you want to get away from all of the default looks the presets give you I would write your own stuff.
  8. Hello, I am writing a 3d engine in DirectX9 and was wondering if some people would like to test my GUI and tell me how they like it? here is the url to the zip: http://www.mswebcreation.com/vst/downloads/GUIDemo.zip You have to have .NET 1.1 installed and DirectX 9 with the Managed update. If you don't have all of these I have links to the MS downloads here: http://www.mswebcreation.com/vst/index.php?content=installhelp Thanks guys and gals.