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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

phil67rpg

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  1. well thanks to kseh I am working on a text based c++ black jack game. I am not posting a blog because I want input from those in the beginners forum, like josh petrie and kseh. I am learning a lot about c++. I don't want to post private messages because I want others to see my post.
  2. well kseh I am working on my black jack game, I am making good progress, I am also learning a lot.

  3. thanks kseh, if I have any questions I will ask you.
  4. well first I am going to start with a text based blackjack game.
  5. well I started a blackjack game using text, do you think I should try again?
  6. I wanted to do something with graphics kseh
  7. where do I get more info on game loops?
  8. kseh I give up on space invaders it is just too hard, instead I am working on a tank based combat game
  9. thanks kseh, I am reading a college level text book on c++ and doing the exercises in the backs of the chapters, maybe this will help to understand the fundamentals of programming in c++. This is very large text so it will take some time to get through it. however I will still will work on my space invaders game. I will try to use the sleep function instead.
  10. well thanks for all your help lactose , I am sorry you have given up on me,
  11. well I like to program just for fun. I want to work on a simpler project. do you have any ideas?
  12. I want to ask a simple question, how did you guys get so good at game programming?
  13. well maybe I should do something simpler I have done pong and breakout, maybe space invaders is too complex.
  14. well I cant get the num variable to work with the chrono type. here is my code, the num variable gives me an error, "expected a ';'" error. auto timeStampPrevious = chrono::high_resolution_clock::now(); cout << "drawScene_bug()" << endl; auto timeStampNow = chrono::high_resolution_clock::now(); auto elapsed = timeStampNow - timeStampPrevious; cout << chrono::duration_cast<chrono::microseconds>(elapsed).count() << endl; auto num = 100; while (elapsed > timeStampNow - timeStampPrevious) { chrono::duration_cast<chrono::microseconds>(elapsed).operator-=num; cout << chrono::duration_cast<chrono::microseconds>(elapsed).count() << endl; }
  15. here is a very simple counter algorithm, am I on the right track with this code? int main() { int count = 10; while (count >= 6) { cout << "draw_bug" << endl; count--; if (count <= 5) { for (int i = 0; i <= 4; i++) { cout << "draw_bug_two" << endl; } } } system("pause"); return 0; }