huh, let's do it correctly... http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3822&start=30 THIS is the exact page on the long thread about it. Indeed, in ths page, is the 6th post. Count six posts, and there u have the latests OBJ import and export scripts. I have tested a bit them and look fantastic. Now, if your artist now even just a bit of Blender, and I am sure you can copy the max OBJ plugin out of the zip and into the max plugins folder... you must have zero problems with porting statics from Blender to max. Oh, for animation, bones stuff. I'd use md5. But once the final and oficial md5 importer for Max is released. Der_ton is at that, as far as I know. He made a md5 exporter for Blender, an md5 exporter for Max, an md5 importer for max, too. You see, your artist probably in the future will port animations from Blender to Max. Elysiun forums have all this info , too. Two very important places for you since now on : www.elysiun.com forums, and Blender.org and its forums. doom3world.org , is where der_ton posts all his md5 format related stuff. There you will find specs for md5, and a large etc, useful for a programmer. I have several friends reporting they like that format for character animation. As it is being done an importer for max, will be ideal for animations go Blender--->Max. I'm Extrudeface at Wings3d, Elysiun, and Oin at Blender.org. Hope it helped, but beware I practically never pass over these forums(if u reply, most likely will never get the chance to see the reply). Just passed by digging for certain stuff and saw ur question.