E-Coli

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About E-Coli

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  1. Developing for PSP - is it hard?

    I know its not a PSP but my uni course has 20 gamecube dev-kits. gamecube's API is really easy to learn and i find more fun than programming on the PC.based on what i know of the ps2 i think the api for the psp may be very limited however.
  2. What is the point of using a constant variable?

    whats the difference between using const int MENUID_QUIT = 1; and using #define MENUID_QUIT 1 or is there none?
  3. Directx 9 input handeling

    Try these links then: http://www.gamedev.net/reference/articles/article1657.asp http://www.gamedev.net/reference/articles/article1607.asp dont worry that there for DX8 they will work fine.
  4. Directx 9 input handeling

    If you downloaded the DirectX 9 SDK have a look in the DirectX sample browser.try searching the samples for "keyboard" and "mouse".
  5. Do I have a chance?

    I'm totally sure about this JaZman,but if youre over 19 i think you may have to pay alot to go to college but i wouldnt let that put you off.College becomes worth the effort if you can see what it leads to.
  6. My first effort ...for your consideration!

    I did something like what you done for my frist game.i was learning C++ at the time as well.for my aliens(well, chickens...) i used a linked list to store the objects.i dont know if thats what youre doing here but if youre not then i think you should think about using them.had lots of problems with memory leaks but it was good learning!also for my collision, i did it with circles instead of of squares, but i guess i was just making it hard on my self!nice work, keep it up!
  7. having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read the reviews but they aint much help.any other books i should try??? btw im looking for books on theory of computer graphics and not really anything for an API. yay!thanks.
  8. any good books?

    having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read the reviews but they aint much help.any other books i should try??? yay!thanks.
  9. could anyone explain this?

    that useful to know!thanks. one more question. can u use inline functions in a class, like so: class blah { public: ... ... inline int blah_blah(); } whenever i've done it the compiler has a fit! thanks again!
  10. could anyone explain this?

    i was reading a book on 3D maths in c++ and i came across this: class RotationMatrix { public: ... ... ... Vector3 inertialToObject(const Vector3 &v) const; Vector3 objectToInertial(const Vector3 &v) const; }; what does the const at the end of the function do? thanks.
  11. Hi, Im just starting to get the hang of theory behind 3d games. i want to start using meshes in my programs but i cant find anyfing on 3DS max file formats. Is it possible to write my own 3DS max file format?If it is, could somene give me sum links to sites with tuts on how? thanks!:)