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About demonkoryu

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  1. Ugh! Your shorthand is too short!

    Indexes, indices, who cares? Both plural forms are valid.
  2. How About UNICODE and UTF-8

    It is UCS-2, not USC-2.
  3. Do Denmark discriminate foreigners?

      I'm trying to understand why you're so upset here. First, as an immigrant to a state you are bound to that state laws, if you don't agree with these laws, then why did you move there in the first place? Second, as people have explained several times, this regulation that offends you so much is primarily aimed at socially endangered immigrants, i.e. those that immigrate purely for welfare with no intention of integration or becoming part of the workforce whatsoever. Getting the children of those people into kindergarten is an essential method of saving their future. I won't go into detail on that, as you're clearly not involved apart from that formality.   This is a dilemma that had to be solved by the state authorities which they have handled with politeness and sensibility. Please don't be offended needlessly.
  4. The question is, when does a game stop being enjoyable to the typical player? When it is too hard, or the flow gets lost.   For example. journals, or highlighting of items. It is almost necessary because games tend to be built from repeating elements ("prefabs"), which are arranged in certain different ways. This allows memorizing map layouts and stuff up to a certain point; after which the gamer gets lost and has to consult help or search everything over again. Contrast this with the Real WorldTM, which has only unique items and locations that give many clues to the brain that helps to distinguish and remember stuff: Here a distinct dent in that box, here a scratch, this box is a little yellow at the bottom from the carrot juice, and so on.   What I want to say is, games rely mostly on location memory; whereas our real world gives much more clues and context; making mental clutches much less necessary. 
  5. Although the attached picture does probably not use more than 256 shades of red, so with a proper palette, it would be equal to the 24 bit image. ;)
  6. In 2006, Intel released the "Core" microarchitecture. For branding purposes, it was called "Core 2" (because everyone knows two is better than one).   That's not right. The The "Core Solo" and "Core Duo" followed the Pentium M and were succeeded by the "Core 2 Duo".
  7. Is UML worth learning for a beginner in OOP?

    UML is good as a visualization tool as long as you don't try to apply the full "Rational Unified Process" which basically involves drawing the entire project beforehand using fancy UML diagrams, and then, when coding, realizing that all the pretty pictures were just a castle in the sky.
  8. Inapropriate ad

    I wonder what the problem is? I for one like looking at (half)-naked women.
  9. this is the beginning of the end.

    The pedantic attitude taken with beginners mistakes here is actually a gift, a personal gift from the heart of the coder who criticizes. He wants the beginner to have his foundation right, so as to spare him suffering and misfortune later.   So, whenever you next see someone go "D*** noob, your f****** program only works because debug mode initializes your variables", just think this:
  10. Godmode

    I think games that don't have godmode readily available (i.e. require some kind of trainer or cheat code) are the best compromise for the largest part of the gaming population, fun-wise, because with god-mode available, there is no challenge. There's constantly a rational voice in your head that tells you to just skip that hard part of the game so you can get on, instantly eliminating sense of accomplishment and motivation if you decide to use it. It's just a distraction, really, not much better than a WIN button.   The people who want god-mode can find a cheat or trainer easily enough if they want. The rest of us probably doesn't even want to be aware of the possibility to chicken out so readily.
  11. You can embed a JRE in your program distribution, that way, end-users won't need to have Java installed.
  12. Am I a bad programmer?

    In my opinion, there's no clear-cut way to decide when one is qualified to write a tutorial, but. whoever does should be expert enough to know and tell about simplifying shortcuts like system("pause"). On the other side, it's sometimes pretty hard to write a concise tutorial for beginners without  using shortcuts, swamping the newbie with endless details about why not to use "using namespace std" and to use "std::cin.get()" instead of "system("pause")". The key here is to know what you're writing about, who you're talking to and to keep it to the point.
  13. Hardware

    Forget about your GPU(s). To restate what has been already said above, you need enough RAM and a fast hard disk (preferably SSD) so that you can compile/build and switch between IDE and game without having to wait for swap, and 4+ CPU cores to have your game, your IDE and your build tools smoothly running in parallel. For GPU, a mid-spec GPU is enough, since it already covers most high-end features (except that it is a little slower) and keeps you attentive to your target audience's hardware. If you're going to work on media such as 3D graphics, movies and so on, you'd profit from beefy GPU; although since you'll be programming, that's a moot point.
  14. Starting a web presence...

    Another option is the Drupal CMS. It's easy enough to get going quickly. It can also be expanded later into any imaginable type of website (not only blog/community style like Wordpress).
  15. Pointers To Appendage Of File?

    Look into memory mapped files.
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