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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Orbviper

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  1. I find programming games fun because of the challenge of making the game fun. When writing an app, you may end up with a nice app, but is it a fun app? Sometimes it may be, but not regularly. Game programming results in an end product that I enjoy, and as a result I enjoy the path to that end product.
  2. I'm 18, and my parents moved out of town a couple of months ago, which meant I was basically forced to move out of home, due to going to uni here. I'm enjoying it so far.
  3. Are you asking for somewhere to buy and download it, or for somewhere to download it for free? Because if it's the latter then you may find yourself out of luck, as piracy of any kind isn't greeted kindly here. If you want to purchase and download it, then I personally don't know of anywhere, but someone here may.
  4. On valentine's day I'll be doing a make up exam for a uni course I failed last year. Fun!
  5. When I read the title for this thread, I was overcome by joy, only to be shot down when I read the post [smile]. Still, I looked it up and found this. Not quite a sequel, but could be cool.
  6. Hmm... I failed as soon as i got to the "What is your favourite colour?" question.
  7. I've had this sort of thing happen to me in the past, and for me it's usually caused by variables not being properly initialised. When run through the debugger in VS, it will generally automatically initialise your uninitialised variables, but when you run the .exe independently, this won't occur. I don't know if this is your problem, but it may help.
  8. Quote:Original post by gamerking Twist your mind around the words and it does, I think it's really comes down to one thing and only one thing-out of ten how much do you like me? Perhaps if you could give some structured argument as to why it's the best online experience?
  9. Yep, I think I know exactly what you mean. I can't think of any specific moments, but I can say with confidence that I have experienced what you're talking about. On the other hand, I wouldn't really think that professional game development would be filled with this feeling, as it is really more application of what you already understand. It's really the hobby developer, especially one who is beginning to code that experiences this most, although I do expect that even great coders get it from time to time, as no-one has ever truly finished learning [smile]
  10. Hey all, did a quick check to see if this had been posted already, but I didn't see anything, so I'll post it now. If anyone recalls a few months back, Jack Thompson wrote his "A Modest Video Game Proposal", daring game developers to make a game that put the players in the shoes of a man who has lost his son to a kid who played violent video games, and proceeds to go on a rampage, killing people in the gaming industry. Well, some guys who call themselves "Thompsonsoft" have put together this game called I'm O.K. in response. Unfortunatly Jack will probably make some excuse about them not being an actual company or something, but still, it's a cool little game(at least I found it fun [smile]) Anyway, just thought I'd let everyone know about it, because I didn't see any other threads on the subject, and am curious to see other peoples opinions on the fiasco. /me waits for pages of people exclaiming "repost" [lol]
  11. Quote:Original post by matt_j So, there's no theme announcement, it just has to be a text-graphics game? So, it's okay if we have all this time to plan? My understanding is that there will still be a theme, but the game just has to be in ascii grahpics. The N/A after the Theme: part in the OP is just because the theme hasn't been announced yet. Edit: beaten by capn_midnight
  12. Quote:Original post by Benjamin Heath Quote:Original post by Ra Quote:Original post by Benjamin Heath ... The "angels in the Indian Ocean" looks more like a bear holding a bat. :s It's a sign. The bears are going to rise up and beat us into submission with baseball bats. [wow]Then there is only one thing to do: Learn the language of the bears, earn their trust, then breed with their women, and in time, our differences will subside. Hooray for bestiality, the solution to all of lifes problems! [wink]
  13. Not too shabby. My only real gripe is that you should convert your title image from .bmp to .jpg. 187kb for a title image is far too large. Fine for broadband users, but will be a problem for people with dialup. Even with my 512k adsl, i noticed it having to load on my first visit to the page.
  14. Man, I need to go buy me some VB and get smashed.
  15. Quote:Original post by Anonymous Poster Quote:Original post by Will F Out of curiousity, how exactly is the process of creating characters and maintaining accounts going to differ between a MUD and MMORPG? I'd think it would be mostly the same, barring interface changes and graphical options for characters in the graphical mmorpg. The meat of the process should be quite similar. Crap, forgot to login. I'm that AP.