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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AndyMan

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  1. The prison scene in The Castle I found touching, even though what the brother in prison says is opposite to the arguments of the father throughout the film (which is a good one all the way through). That song mentioned in Toy Story 2 is a good one. When I try to write sad musical numbers they always turn out too funny.
  2. Well daylight savings just ended here in Australia. I enjoyed the extra hour of sleep. My brother and his wife forgot and turned up an hour early at church this morning. :)
  3. I've often cut my own hair. Once it turned out badly and my brother insisting he neaten it up. Other times it turned out well. More than one girl has asked me to do theirs :).
  4. Thanks for the recent updates (I was the opne who asked for it). I can't stand a To Be Continued which isn't continued :). Good to hear it turned out for you. I guess that was the most likely outcome. It didn't seem likely that they'd come up with a plagiarism charge when there was no grounds for one (I didn't hear of any such charges at all for any major assignments in my 3y of uni). You never want to suspect other people in your group, but you don't always know how the other people went about their part. You can also understand why the staff raised the matter without giving any detail, hoping one of you would admit to copying or sharing material.
  5. I missed that option entirely. Normally in positions like this the king & rook have moved, so I forgot to consider it. When I couldn't see any way of checking, I thought - Oh, must be one of those lame ones where it turns out the board is the other way, and you queen a pawn or something. But the grid markers ruled that out as well. Most amazing chess problem ever is here: <url> http://www.xs4all.nl/~timkr/chess/babs.html </url>
  6. Any news? Normally unis shut down this time of the year, but your mention of ten days suggested there ought to be some action.
  7. Is this computer science? If so, what sort of assignment is in question. I heard about a few cases in CS where assignments were copied with few changes other than the name at the top. In one case the two were the same, and the lecturer revealed the crime in a lecture, putting two copies of the code on top of each other on the projector! Caught out by diff. But when more sophisticated tools are in use to try to determine copies with more changes made - that gets very hard. If the whole class has the same assignment I would not be surprised if everyone's program looks similar. With most of the class on the same charge I expect truth (or something like it) to prevail. The sad cases are where the accused are in the minority, and with less power to prove innocence. Edit - I remembered there's a bit more copying in my past as well. In maths (and indeed any subject) it's hard to know where to draw the line between helping someone out and cheating. (When I saw a photocopy of a current maths assignment lying around I thought that was a bit much). At high school I didn't let other people see my current maths assignments. Later on, I ended up erring the other way: Doing a great deal of CS for my friend (who was at my school but did uni in Melbourne), and if I'd been an student at his uni, we would definitely have been asked questions. But as I was a non-student friend in another state, he was OK.
  8. One year I thought I might start using source control. Didn't happen.
  9. We have heaps of parties in Australia. In the recent federal election here are the parties (with % of vote) who were going for the Senate in the state of Queensland (my state had a less interesting list). There's a party for everyone! Which is a good thing, because voting is compulsary here. Liberal 38.28 Australian Labor Party 31.60 One Nation 3.14 The Nationals 6.61 Australian Democrats 2.20 The Greens 5.40 Citizens Electoral Council 0.19 Family First 3.37 Help End Marijuana Prohibition 0.77 liberals for forests 0.98 New Country 0.13 Non-Custodial Parents Party 0.19 Socialist Alliance 0.11 The Fishing Party 1.28 The Great Australians 0.10 Australian Progressive Alliance 0.04 Unendorsed/Ungrouped Amalgamated 5.61
  10. > My eye sight is horrible. I can easily use that to get out of the army. I heard of a military unit (a long time ago) made mostly of people who had blinded themselves in one eye to get out of it. Australia never had conscription until Vietnam (which arguably which shouldn't have gone in anyway) and you could get out by being a "conscientious objector". You had to demonstrate that you didn't agree with going to war. Perhaps I should have attended an anti-war rally when we had them so I could prove it if I needed to...
  11. > > Maybe they've just invented a new election method: vote as many times as you want until you pass out. > Well, that's the only way to make sure your voice is really heard! Let's call it "Super Democracy". Sounds like Idol election.