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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SymLinked

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  1. I think Windows 10 is fine if you disable the telemetry-trash and Windows Update (which force-rebooted me in the middle of a gaming session). It still does quirky things from time to time, but Windows 7 did too.
  2. And a few years before that, was the time of creating your own software renderer. There was no OpenGl 1.2.1 or DirectX 7, you had to make the games yourself, like a real game dev. But yeah, I don't know where all the time has gone. :)
  3. So you want to reconnect with friends you previously 'dumped' because... your life is slow? 
  4. I agree, the UE4 editor feels very cramped with only one monitor. I keep the main window on the center monitor, blueprint/editor on left and content browser on the right. I couldn't imagine working without three monitors.
  5. I've been driving cars with manual transmission for the last 10 years, but recently opted for an automatic one. My guess is I'll never go back to manual transmission again, it's such a huge leap in comfort. Where I live (Sweden) manual transmissioned cars are more common and are easier to sell, but automatics are getting more and more common as a luxuary option. I've also heard that you're less of a good person if you drive automatics. ;)   Edit: Keep in mind you'll have trouble selling your car (in the U.S) in the future if you buy a manual transmissioned one.
  6. No, instead we see them violate the Swedish border with their transponders shut off. The Russian jets are more aggressive (and almost caused a collision with a civilian airliner) but that doesn't make the first violation any less severe.
  7. At least your virus checker (supposedly) gives you some kind of value.
  8. If by MMORPG you mean World of Warcraft, then perhaps.   I wouldn't say MOBAs are horizontal, they still (usually) have levels and in most of the cases you have to level up to be able to use better spells or skills, like the ultimate in Dota, LoL e.t.c. Besides, most of the MOBAs have fixed choices in terms of spells and skills anyway.   That's why these abbrevations don't help much, they're too broad and you can't draw many conclusions from them.
  9. I'm really curious, how do you know "many" will return home? I can only speak for Europe but this isn't how it turned out after the balkan wars ended, to pick one example.
  10. What I don't understand, though, is why this attitude seems to be pretty much unique to Windows users?   I'm not sure I've ever heard a Mac user complain because Apple *added* a feature to their OS (though they complain pretty damn loudly when features are taken away). Occasionally iOS users bitch about icons they can't remove from their homescreen, but that's more a screen real estate issue than that they object to the feature being on their device.   What are you talking about? I don't think anyone claims Windows shouldn't contain new features. People just want to have the option to uninstall these extra features, just like you appreciate the ability to uninstall the preinstalled McAffee. You know.. "Not all features add value (or perhaps more politically correct: they don't add value for everyone)". ;) But yeah I know, it's completely different when you happen to like the feature and other people don't.
  11. Funny how people call someone's opinion bullshit as soon as they disagree.   I don't see why the discussed components couldn't be optional. There's no reason they couldn't be. 
  12. I've heard that Intellisense should have been greatly improved. I never thought it worked in the first place so that doesn't say much, but has anyone actually tried the latest version of 2015?
  13. But what does it really mean? From scratch.. what? Lots of you claim to do everything from scratch, but then mention OpenGL, DirectX or even SDL. 
  14. Nothing will automatically make you happy if there are other factors in your life which make you miserable. This isn't unique to wealth.
  15. What exactly are you changing so many times that the recompilation time (which is many magnitudes shorter for me) becomes a problem? If you're changing gameplay variables, these should be in blueprint and exposed to the editor to cut down on iteration time.