stelabouras

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About stelabouras

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  1. Google Maps + WebGL (MapsGL) is really really cool http://t.co/yLKtrSPM
  2. error -50 error 3014 error 3200 #iOS5update
  3. #ssmap ep.92 is going live in 2' here! http://t.co/J69Rb8fD Join us!
  4. Damn,Mark Ruffalo will b playing the role of Bruce Banner(Hulk)instead of Edward Norton in Avengers.Cool trailer though http://t.co/lo6mpsQX
  5. Just played some HTML5 games inside the Facebook iPad app, this is huge. http://t.co/wBfpJu3p
  6. Photoshop Image Deblurring. Mind = blown http://t.co/xVkwbd3t!
  7. Facebook iPad app is pretty slick, kudos to the team behind it!
  8. var electricity = !rain; I must get a UPS asap -_-
  9. ???? ?? ????? "??????????" ??? "????????" ??? http://klironomoi.gr ????????: HTC HD7
  10. Gaming mode on. Rage on iMac & Battlefield 3 beta on Xbox 360 \m/ http://t.co/alswuO88 http://t.co/KRNE6DzY
  11. OpenGL How to get Texture Memory Size

    Oh thanks a lot Yann L! My engine's approach to texturing is quite different from clipmaps or megatexture techniques, so I will rather relay on Opengl when it comes to texture managment. On the other hand, I would really want to have full control of this aspect (for texturing very large scale terrains) as I just load only the textures visible to the camera and delete all the others. As the whole project is academic (and maybe ready for a paper), I can't say more concerning those techniques. Thanks again everyone!
  12. OpenGL How to get Texture Memory Size

    @V-man I found only workaround for DirectX and not for OpenGL..Have you seen any relevant answers for Opengl programs? @swiftcoder You are right although I want to know if it's feasible! Is there any function to easily enumerate Texture memory?
  13. Hello everyone! Is there a way in OpenGl to get the size of Texture Memory in order to watch if it's 50% full and then free some texture objects? Thanks in advance for your answers!
  14. simple opengl question concernig variables

    0_0 I'm a total idiot. Thanks very much phil_s, i think i have to start hitting my head in the wall in order to work right! lol Thanks again :)