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Everything posted by stelabouras

  1. Google Maps + WebGL (MapsGL) is really really cool
  2. error -50 error 3014 error 3200 #iOS5update
  3. #ssmap ep.92 is going live in 2' here! Join us!
  4. Damn,Mark Ruffalo will b playing the role of Bruce Banner(Hulk)instead of Edward Norton in Avengers.Cool trailer though
  5. Just played some HTML5 games inside the Facebook iPad app, this is huge.
  6. Photoshop Image Deblurring. Mind = blown!
  7. Facebook iPad app is pretty slick, kudos to the team behind it!
  8. var electricity = !rain; I must get a UPS asap -_-
  9. ???? ?? ????? "??????????" ??? "????????" ??? ????????: HTC HD7
  10. Gaming mode on. Rage on iMac & Battlefield 3 beta on Xbox 360 \m/
  11. Hello everyone! Is there a way in OpenGl to get the size of Texture Memory in order to watch if it's 50% full and then free some texture objects? Thanks in advance for your answers!
  12. OpenGL How to get Texture Memory Size

    Oh thanks a lot Yann L! My engine's approach to texturing is quite different from clipmaps or megatexture techniques, so I will rather relay on Opengl when it comes to texture managment. On the other hand, I would really want to have full control of this aspect (for texturing very large scale terrains) as I just load only the textures visible to the camera and delete all the others. As the whole project is academic (and maybe ready for a paper), I can't say more concerning those techniques. Thanks again everyone!
  13. OpenGL How to get Texture Memory Size

    @V-man I found only workaround for DirectX and not for OpenGL..Have you seen any relevant answers for Opengl programs? @swiftcoder You are right although I want to know if it's feasible! Is there any function to easily enumerate Texture memory?
  14. Hello everyone! I am trying to pass some variables into the glVertex3f function of opengl unsucceffuly :( Here is the code: <code> void DrawTriangle(void) { float top[3]={0.0,1.0,0.0}, left[3]={-1.0,-1.0,0.0}, right[3]={1.0,-1.0,0.0}; glBegin(GL_TRIANGLES); glVertex3f(top[1],top[2],top[3]); glVertex3f(left[1],left[2],left[3]); glVertex3f(right[1],right[2],right[3]); glEnd(); } </code> When i compile it, ms .net shows warnings like this : "warning C4700: local variable 'top' used without having been initialized" and the program terminates.. Am i doing something terribly wrong? Thanks in advance for your help. P.S. don't missunderstand me if the error is so obvious...i do feel dizzy right now :P
  15. simple opengl question concernig variables

    0_0 I'm a total idiot. Thanks very much phil_s, i think i have to start hitting my head in the wall in order to work right! lol Thanks again :)
  16. Hello everybody! Happy New Year! I have got a pretty silly question i must say, but i cannot find the exact solution somewhere.. How i can check a file existence in c++? if for example i have the object : fstream file; and i want my program to check if the file data.dat exists or not in order to extract data from it in the first case what do i have to type? Thanks in advance, Stelabouras
  17. Checking File Existence in C++

    Thank you everybody! With your help i have managed to solve the problem that i had! Thanks again!
  18. Checking File Existence in C++

    Thanks for your fast answers! But it seems that there are 2 kind of problems. Firstly, visage : ("data.dat"); <- visual c++ returns "error C2660: 'open' : function does not take 1 parameters" And secondly, Trip99 : which library has the function _access ? Thank you for your patience, Stelabouras