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  1. ChaosEngine

    Simulate The "No Man's Sky Effect"

    No, you can land anywhere on a planet in NMS.
  2. ChaosEngine

    Graphics VS Story VS Gameplay

    I agree, but we're at a point where we're already stretching the definition of "game" in terms of an interactive experience. Is the Stanley Parable a game? (or other "walking simulators") You can make pieces of "interactive art" with no gameplay, but still kinda/sorta/vaugely fall under the category of "video games" (at least in terms of the process used to create them). Finally, it's also worth distinguishing between graphics (the engine, lighting, textures, etc) and design (the look of the world, characters etc). Dark Souls is a great example of terrible graphics with fantastic design.
  3. ChaosEngine

    Inline flowchart generation - Python

    Well, you could use something like pygraphviz to generate the actual charts and then just write a simple parser to read your engineers notation.
  4. ChaosEngine

    Japanese Dining Etiquette

    Anyone who doesn't eat pizza with their bare hands is an uncultured barbarian and probably a sex offender. 😛 To answer the question seriously though, I would follow the etiquette of the cuisine rather than the locality. I'm in NZ. If I'm eating western food, I'll use a knife and fork. If I'm having Japanese food, chopsticks. Thai food or pasta, fork and spoon. If it's "causal" food, (e.g. burger, bbq, hors-d'oeuvres), I'll use my hands. and so on.
  5. ChaosEngine

    What do game testers learn?

    Who says they have to learn anything? From the perspective of the game developer/publisher, they don't care if they learn nothing, as long as they can do the job. If the game tester wants to improve themselves, there are several career paths they might take. A technically minded tester might ask to see the code problems associated with their testing and gradually transition to being a developer. A design-oriented tester might look at aspects of gameplay that aren't necessarily bugs, but just don't play that well. A tester with good people skills might look to become a test team lead or even move to a management position. Or maybe testing is just a paycheck to them and they do their work and go home. There's nothing wrong with any of that. Different people have different priorities in life.
  6. One thing no one has mentioned are the intangible benefits of going to university. First, college/university is great fun. You’re young and usually unburdened with responsibility. It’s an opportunity to explore not only your degree but to try new things outside your comfort zone (a new activity, or sport or hobby). I look back on my college years as one of the best times of my life. I met my wife, made lifelong friends, played in bands and occasionally even attended lectures 😀 But you also end up networking, almost by default. So you definitely don’t need to get a degree, but you might actually want to.
  7. You definitely don't need a masters degree. A bachelors degree (not sure if that's what it's called in the USA) will get you in the door. As @Hodgman said, a degree is useful for emigrating, but apart from that only a few companies (notably Google) are that picky about degrees. Experience (and a portfolio/resume to go with it) is far more important.
  8. ChaosEngine

    Free Images?

    Well, you could just try google image search, but with the "usage rights" set to "labeled for reuse"?
  9. ChaosEngine

    A crazy idea to improve fair use....

    That’s my point. There are already plenty of ways to make great games and easier than ever before. Why would anyone use this one over one of the other ways?
  10. ChaosEngine

    A crazy idea to improve fair use....

    What incentive is there for anyone to use this engine? The big guys already have Unreal, Unity, etc. and if you’re an indie who cares about fair use, then just don’t issue take downs?
  11. Are you planning to make any money from the software you're developing? If no, then you can get the academic edition for only $50 If yes, then $100 for the personal edition is a worthwhile investment in something that will make you money.
  12. The point is that is a code smell. You end up with basically a massive switch statement. Because you want to get better? It depends on what you mean by "work". If the solution works and it's ugly, well, sometimes ugly code is a necessary evil. But if the code is (problematically) slow, error-prone, or hard to maintain, then yes, you should care if it's "bad code". There's a difference between people who are trying to help you by sharing their experience and those who are just trying to show how much better they are than you. Unfortunately, telling them apart is something that often only comes from experience.
  13. ChaosEngine

    Keyboards for Programmers

    If you are serious about programming, don't be afraid to spend money on a good keyboard. It is your primary interaction with the machine. That said, keyboards are a very personal thing. If your definition of "good" is a $500 dollar, backlit, mechanical key monster with all the bells and whistles, you should buy that. Even a tiny increase in productivity and comfort will be worth it over the life of the keyboard. But if your definition of good is "whatever came with the computer", don't let anyone tell you otherwise. Personally, while I like mechanical switches, I can live without them. I have a Logitech G710+ (what I'd call mid-range mechanical) at home, but a pretty standard MS keyboard at work. As long as the layout is the same, I'm fine. If you are working professionally as a programmer, it's a good sign if the company offers to let you pick your own keyboard and mouse (within reason).
  14. ChaosEngine

    Could I make a Indie Comp?

    What do you mean you "want to make a indie comp"? Do you want to run a competition? Do you want to enter one?
  15. ChaosEngine

    Semi-complete Newbie

    There are plenty of AAA titles written in C# and even a few in Python (EVE online uses Stackless Python). So you can definitely keep programming in C# or python for the moment. That said... C++ is definitely a large part of game programming especially AAA titles. There are a lot of existing tools, libraries, etc that use C++. If your ultimate goal is to get a job in the industry programming AAA games, knowing C++ is pretty much a requirement. Also, once you learn C++, you will really appreciate the luxuries of other languages 😛 @Rutin has already given the best advice here. Get a good book, download a compiler (Visual Studio has a free version and is widely used in the industry) and start writing programs. Start small and work your way up. I would advise sticking to text-based stuff until you are comfortable with the language, then you can start to look at graphics APIs.
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