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Strayfire

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About Strayfire

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  1. Strayfire

    C# DataGrid Filtering and Sorting

    Sorry, I haven't really had much experience with any of these classes up until now. Could you please provide an example?
  2. I'm trying to find the first occurance of a certain value in one column of information in my DataGrid and then set the scroll to that row. The grid can be both sorted and filtered by the user, which is causing a problem. The data table that I am retrieving from the data grid is the original unsorted and unfiltered table. How do I get a copy of what is actually visible in the DataGrid, not the original unmodifed DataTable?
  3. Strayfire

    GTA San Andreas

    I really enjoyed it on the PS2 (played through it 1.5 times). Although my PC handled the game fine as far as framerate goes, it was buggy as hell and crashed constantly. Pretty much unplayable. edit: To anyone playing the PC version: invest in an analog controller. The mouse and keyboard setup words ok, but I think a controller works much better for vehicle control. Also, the mouse aim makes the game a little too easy.
  4. Strayfire

    Finally! Our CS:S server is up and running!

    Sounds awesome. I'll try it out later today. edit: couldn't connect. is it down? [Edited by - Strayfire on July 2, 2005 4:23:21 AM]
  5. Strayfire

    Return of the screenshot thread

    Quote:Original post by Cipher3D Quote:Original post by _Sigma Quote:Original post by Strayfire Basic desktop: What are you using for the transparent things on the desktop? seconded. tsDesk, which is basically just some Active Desktop templates. http://www.nerdusa.com/geekery/index.php?title=Active_Desktop
  6. Strayfire

    Return of the screenshot thread

    Basic desktop: Tinkering around with a small DS demo:
  7. Strayfire

    getting in the door

    A portable like the GBA or DS would probably be the easiest place to start. Otherwise I would go for the Dreamcast. For the GBA and DS all you really need is a flash card. Plus there are some great emulators for both systems. For the Dreamcast you can create selfbooting disks so you don't have to mod the system, and there is the link cable (~$25) and Chankast to test on. So much cheaper than the alternatives. The only downside is setting up the environments can be a pain in the ass for all of them. For the GBA and DS check out gbadev.org (and the forums) as well as the tutorials and documents at drunkencoders.com. For the Dreamcast check out www.dcemu.co.uk and the KOS library.
  8. Strayfire

    GBA development kit

    I hear HAM is easier and not quite as hardware oriented, but as the other poster said, it's slower because of all the extra crap. I would definitely go with devkitPro, especially if you're programming on multiple operating systems. I use devkitPro along with libgba and it's pretty great.
  9. Strayfire

    Gamecube programming

    The devkitPro package comes with devkitPPC and libogc for Gamecube programming. I use devkit for the DS so I haven't tried it myself, but I think that's a good place to start.
  10. Strayfire

    text editor colors

    This may not do everything you mentioned, but Visual Assist X greatly enhances Visual Studio's syntax highlighting and intellisense. http://www.wholetomato.com/
  11. Strayfire

    Looking to start learning OpenGL

    NeHe's tutorials are pretty good. http://nehe.gamedev.net There's nothing wrong with learning the Win32 API. In fact, I would recommend learning the basics so you understand the majority of the basic setup code in your OpenGL programs. edit: http://www.winprog.org/tutorial/ has some great Win32 tutorials.
  12. Strayfire

    GCC with Visual Studio?

    You can do it by selecting Makefile Project and setting up the command line yourself to use the gcc compiler. edit: I think you'll have to use something like Msys to do the make, not MS's nmake.
  13. Quote:Original post by ncasebee So I get that NASM is basically an Assembly code compiler. I also now know that their are two types of assembly code, Inline and Non-Inline. Visual Studio can only understand inline, and zsnes is written in Non-Inline Quote: Command Line: ml -c -Cp -Zm -Zi "-Fl$(IntDir)\$(InputName).lst" "-Fo$(IntDir)\$(InputName).obj" "$(InputPath)" Output: $(IntDir)\$(InputName).obj Where did you learn this? Where do I go to understand what all that command line syntax stuff means? I guess it's Visual Studio Syntax? Where should I read more up on this, command line stuff? You can figure out what the arguments are and what they do for most command line tools by using /?, /help, or something similar. For instance, ml will bring up a huge list of descriptions such as /c assemble without linking /Cp preserve case of user identifiers /Zi add symbolic debugging info and so on. The $(xxxx) macros are Visual Studio syntax. When you edit the properties you can hit the little arrow when you select the edit box and choose <Edit...>. The dialog that pops up has a button labeled "Macros>>". Just press that and a complete list of macros like $(IntDir) and $(InputName) pop up, along with their descriptions. Just double click the macro and it automatically adds it to the text. I did a bit of research on NASM and I think something along the lines of Command Line: nasm -f win32 -o "$(IntDir)\$(InputName).obj" "$(InputPath)" Output: $(IntDir)\$(InputName).obj should do the trick, assuming you have your environment variables for NASM set up right. There might be more to it, but I don't know a whole lot about NASM.
  14. Strayfire

    what compiler / IDE do you use?

    Visual Studio .NET 2003 + DevPartner Profiler for most C,C++, and C# programming WinASM + MASM32 for assembly programming OpenWatcom for the occasional 16 bit program JBuilder X Foundation for Java devkitARM (gcc) for GBA and DS (with VS IDE) OpenGL and DirectDraw, I know a little D3D but I prefer using OGL.
  15. Strayfire

    Book Recomendation Please

    Quote:Original post by Oberon_Command Quote:Original post by Jingo I would avoid books by Lamothe, his coding style is terrible, and can only give you bad habits. As for the rest of the book contents, you can get most of the information for free or in better books that he used to write his. That's probably because he uses C, not C++. Plus it's just plain sloppy. Regardless, they're some of the best beginner books out there.
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