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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi all, For a while now I've been wanting to earn a Masters Degree in CS, with Graphics as my research area, and have finally decided to take the plunge. Since I have no geographical constraints (live in Massachusetts but will relocate anywhere) and am a bit of a non-traditional applicant, I'm having a hard time figuring out where to apply. What I'd really appreciate is any info based on personal experience the Gamedev community could provide. The non-traditional thing: I went to UMass Lowell straight out of high school for Plastics Engineering, and left four years later with no degree and a spectacularly abysmal transcript. I joined a little start-up and worked my way up to software engineer. Eventually I went back to Lowell and got my degree in math, GPA 3.9, summa cum laude, won awards, all that good stuff. I got a 1410 on the GRE (670 verbal, 740 quant), which seems to be a decent score. Obviously the top tier (MIT, Brown, CalTech, etc) is out of the question, and my theoretical CS knowledge is lacking. What I'm looking for: a school with a strong graphics research group, non-terminal masters, and willingness to accept an applicant without all the knowledge of a BS in CS (I'd be willing to do a semester or two of undergrad work, if need be). I'm currently taking grad CS classes at WPI, and have applied there for the spring. I'll go if accepted, but if not, I'd love to beat feet out of Mass (I'm 38 and have always lived in the Northeast). Not that it's a bad place. If you like high taxes, miserable winters, uber political correctness, and an ambient stress level that would have Gandhi flipping people off within 48 hours, it's great. Not to mention this is the state that created that the $15 billion car wash loving referred to as the "Big Dig". Any advice greatly appreciated, and thanks in advance. [Edited by - Shred on November 24, 2006 5:27:03 PM]
  2. Jens Johansson and Mats Olausson played keyboards for Yngwie. They are pretty amazing. You might want to do a few stretching exercises before trying to play their stuff, though. I can't think of many others: Jon Lord from Deep Purple Billy Powell from Lynrd Skynyrd Jordan Rudess T. Lavitz both from The Dregs (Steve Morse's band) and they are GOOD. If you really want to go back, there's always Jerry Lee Lewis, Fat's Domino, Dr. John, Stevie Wonder, etc. And of course, for all of you horror fans, there's Claudio Simonetti. Super bonus points to the person who can name his band!
  3. I had the same thing happen a few months ago. Bad power supply.