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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ildave1

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  1. Sending a huge congrats your way! Happy Birthday! This site was a huge motivational tool when I was getting started. The journals were invaluable and I met some fantastic developers that helped me see how things were done.
  2. Well, in the end it has to be something you [b]really[/b] want to do. I don't mean that, "yeah, I want to quit," type of [b]really[/b]. I mean the I [b]WANT[/b] to [b]REALLY[/b] quit this retarded habit that is costing me my health and is a burden on my finances and family. Until you accept that you stand no chance. No horror story is going to make you want to stop, unless of course you realize your second hand smoke is causing your child health problems. That might make it worth the effort. When you're ready, just stop. And I mean stop. Don't visit a friends house that smoke, make them come over. If they want to smoke send them out to their car. Don't visit a bar, club or restaurant that allows smoking. Get yourself away from it all. When the urge hits, continue doing sit-ups or pushups. Go drink a cup of coffee or tea instead. Do something. You've been "Active" for several years. You need to replace that activity with something positive. And, finally, keep a level head. You really wanted to do it this time, right?
  3. [quote name='Gaiiden' timestamp='1295846422' post='4763749'] I hate to be a grumpy forum admin here Dan but... really should have just kept this on your blog rather than start a lounge thread as well. [/quote] More eyes never hurts! ;o) Not to mention, journal land is hard on the eyes these days.
  4. That's epic man! Congrats and good luck with everything!
  5. Having an amazing GPA and going to a big school helps, but is definitely not required. People are more concerned with what you have done. If you haven't done anything then they are required to look at your performance in school since it's all you've got. If you have a couple of indie projects under your belt, no matter how small, that'll help. So put together a portfolio and attach a link to your resume. You are also in Texas which has a lot of tech. You should be fine from that standpoint as long as your willing to move anywhere in the state. When people isolate themselves to some out-of-nowhere town and refuse to move, they will run into issues. You need to be able to move. Stay motivated. Things will work out as long as you keep pushing forward.
  6. You should see how much we spend in the visual effects industry for a project that lasted a quarter of the development time Starcraft II did... 100M doesn't sound bad, but I'm willing to bet it's much more than what is led on to be. I know my industry absolutely hates releasing those kinds of numbers. Just to clear, they don't have to explicitly state in their SEC filing how much they spent on individual projects. Also: "The report stated the $100 million was purely development price" Marketing is extremely, extremely, expensive. You can easily spend 50-100% of your development costs on marketing.
  7. Quote:Original post by ApochPiQ I'll wait for GDNet v5, thanks. I never liked the Crap Overflow community all that much. Fair enough, move along. You do realize that a SO community would differ from a SO Game Development community? Anyway. A dedicated game development Q/A website would be great. Especially for beginners, and people who just need help getting a shader looking perfect.
  8. Just registered for the Summit/Tutorial pass myself. iPhone/Indie summits. Very excited. Especially since I live in the area now and I don't have to deal with the horrid parking situation (hey, wifey, could you drop me off in the city? kthx)
  9. Oye! Good luck!
  10. I would just use Google on an as needed basis. I'm sure you're already aware of the concepts that are inherit to C++. If you've forgotten everything, then I would look at some places online for a quick refresher - www.cplusplus.com is a good one.
  11. Good luck with everything! Here is to hoping 2009 is a great year for both of us!!! :)
  12. $12,000. Ouch! I would just focus on an independent project. And when I say focus, I mean FOCUS! Make it worthwhile.
  13. Wtf

    You are a hard shell to crack, dude! You obliterated Fable 2, and now your fiddling with burning Fallout 3 at the stakes, which, IMO is a really cool game. Hell, if Yahtzee can say, "Yeah, it's pretty good," you know you've got to be in daisy land smoking the ... >;) "IMHO it's Oblivion with guns and a different storyline/setting" IIR, Oblivion was an awesome game. What's wrong with taking awesome aspects (huge dynamic world) from a game, wrapping something completely different around it, and releasing it?
  14. Great write up! Thanks for taking the time to share your experience.