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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MrScience101

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  1. Unresolved external means that the function is not in any of your cpp files, or libraries that are included in the project. You do not have a main function. glut requires a main function. You are probably compiling it as a windows 32 application. Compile it as a console application. Those are the ideas I have anyways. Good luck.
  2. Anyone know why the examples using opengl run slowly on windows server 2008? All other games I play that use opengl work fine.
  3. Wow. After brutally learning how to use blender(that is a 3 day nightmare in and of itself), and after using http://assimp.sourceforge.net/ to view my exported 3ds model, I sort of got this: http://www.mrscience101.com/openasset.jpg Now if I could just get some C++ code that would load it correctly I would be all set. Anyone know of any good MS Visual studio C++ code to load a 3ds model? Thanks.
  4. Thank you so much. Truly there is wealth of information you all have provided me with. Not to mention the endless hours of searching. I appreciate all your posts.
  5. Thank you for the blender idea. I would prefer to use 3ds format. Now for the hard part. I am hoping someone out there knows of a place where I can just download the C++ code necessary to display a 3ds model with textures. If not, then I guess I would just have to do it myself. I would think that surely with the popularity of the 3ds format, there would already be some C++ code that loads/displays 3ds models with textures out there. Maybe I am wrong though. Any ideas where that kind of code would be anyone?
  6. I am looking for some source code to do the following: 1. Use a model editor to make a model with textures. 2. Export that model into 3ds or some other popular format. 3. Load that model and display it using Visual Studio.Net C++ 2008 I just want some simple source code, so no animation is needed. If you know of a model editor/source code combo that works I would appreciate knowing about it.