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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

wackatronic

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About wackatronic

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  1. Why the hell not! You couldn't do any worse than the yahoos we currently have running this country.
  2. Three majorly important things! 1. Backup 2. Backup 3. Backup It'll save you headaches.
  3. No more combat FPS programming for you!
  4. I'm feeling your pain John. Last year, I kept wearing some ill fitting shoes and developed ingrown nails on both big toes. Being the macho and tough guy that I am, I tried to handle the issue myself and ended up with severely infected big toes. Went to the podiatrist and he removed both toenails that same day. The freakin shots hurt to holy hell and the ripping (while not painful) made me wince. Dr orders take the rest of the day then back to work the next day. Crap!
  5. Well you said any interesting book! How about the Art of Kama Sutra. Take a break from programming and enjoy yourself! heh
  6. Very nice! caek for you!
  7. Quote:Original post by Mushu Whoo! I finally got down on my knees and messed around with teh coed. Do realize what I first thought when reading this? Damn he's got a damn coed!
  8. Not trying to detract from the media, but you might want to use an old audio trick and either wrap a very thin cloth around your mic or even make a small wire frame with pantyhose on it to eliminate the voice pops. Makes it sound more professional. Good job on the viso captures!
  9. Beautiful! Now you have to render all your screen shots like a comic strip!
  10. Quote:Original post by Mushu I'd probably be the skinny one :| With no teeth? j/k
  11. Quote:Original post by Stagz I also want to do all the graphics for this game myself, so they will look a little 2-year-old-ish. Here's one of the first pics of our heroin: Doesn't look like a bag of dope to me? j/k
  12. My condolences. I almost lost my second daughter at birth and know the joy and depression it can bring. Wish you and you significant other all the best.
  13. I finally decided after much thought to show a screenie of the over all control system. I've been starting the opposite way in developing a game system by designing the backend first. Well, in order to have a backend of servers and processes running across multiple server, you have to have a way to control them. So here the screenie and I'll post later on tonight or tomorrow with a detailed explaination about what, how, why.
  14. Local waitress wins big bonus. Fry chef has peni$ enlargement!
  15. I agree with Rad. Use the XML. Not only will it save you time, it makes it easier to structure. Good luck.