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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Bulldogracing

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  1. Queeble, I enjoyed your small description of how a house could be so wamr and nice to live in and yet at the same time be so errie to walk in.I visualized on the words you wrote and see it as a movie scenario I was waiting to see what would come down the stairs.Just a good example of errieness.If you are willing to write some more stuff like that I would be willing to make a contract for you if needed to have youhelp me out with the survival horror board game.See previous posts.Other then that I dont see why the screen of a video game should be totally dark and misty and you can see where you are going.Music in games is okay depending on the invironment.But music doesnt really need to be added.As queeble was describing the lights flickering on and off and the sounds of the apritions and lost souls of teh children is just as errie than anything else. As any one played Kodelka from PS1?That game freaked me out and good story line and awesome monster/creatures.
  2. Hello The Moo, I like your screen editor. I have some ideas for a game that was for this feature. The main characters were a cross breed of pac-man and kirby. But the name is different.I have some ideas if you would like to get together and talk about your ideas. Since I am not doing anything with them I would be glad to help out and give them to you. I would like to get some credit just for the ideas and suggestions. The game is right where I would like it to be for your editor. Between the game called wetrix,tetris,and now just adding a character. See you in the future of gaming.
  3. Good Ideas and suggestions for jabber cat and unknown target. For the board game I am designing, I will be heading towards the interaction with people that deal with the storyline.I also would like to use a cd for music or noises forthe players can play during the back ground. Not sure yet if it will work or it will and if it does work, will it be annoying trying to talk over a low toned set of volume.I would like to get in the heads of each players.I also have alot of awesome ideas for sence of horror like detailed flashback effects for each person.Each 100+ optional occupational characters will have his and her own history the players can use or see if they can find a character the fits them just like in real life. There is so much I would like to type in the forums but as you all have noticed I haven't said alot about it ever since i came to the forums. Just working on finding volunteers or writers who can help me out on figuring a way to combine the storylines all together.Which is a huge job. But I have a few started. Jabbercat I will send you the picture of the map after this typed message. See you all in the future of gaming.
  4. Other scenic areas: Zoos Parks Train Stations Mountains Underground Caves Dirt Tunnels Sewers Water Fronts Schools College Grounds Libraries Apartments Homes Buildings Etc........... In other words. As in real life you see everything right there is a location. I have 8 pages of locations. These were just samples of what my survival horror boar game contains. Do what you want, Go anywhere you want in the game. But there willbe a few master keys you will need to enter secret areas. See you in the future of gaming.
  5. Hello, I would like to see more of your ideas. And also are you looking for a game to work on?I am looking for people who have some ideas or suggestions or concept art for a survival horror board game.If you want to see the first page of 60 pages please feel free to email me. This is what I have since the seven year production. 1. 120 city page map. 60 Pages above for the city locations. 9 communities on the large island.And 60 pages below for the working in some areas and non working sewer system conjucntions in the game. 2.100+ optional occupational character names 3.The monsters,subbosses,bosses,superbosses with all statistics 4.Bus routes 5.40 Transportation Vehicles to choose from 6.Ally character names 7.Layouts of the locations 8.Names of the various main locations completed 9.Dice system 10.Score data sheets 11.Fear system 12.400 weapons,armor,items,accessories that can be combined,seacrhed,used, and storedin 100+ numerous areas away from being ravaged throught out the 9 community area locations. The island city is just where it starts but there is 8 other main locations for the entire game. The new world map is so large that it willnot fit in my fathers house.When completed the scale will be dropped so itcan be scanned for better packaging configurations. The details on the map are as detailed as you look around the your room, down the street,driving in a car.going to the movies, the mall.Anywhere you can imagine its rightthere in the game.You caneven take a helicopter,a plane or jet liner to get around tehmain city island. The island is so large it has its own zip code. You can have a party of 2 to 16 players laying in teams (in small groups or large groups),turned based,by themselves, And you can play the game with a story guide or with out one as well. The work that is not completed is the 100+ character story lines. Each character storyline will be able to conect in some way or another to play the game. And much more. See you in the future of gaming.
  6. Good Morning, I like your idea alot. I started on a similar idea 7 years ago and wanted to make the zombie idea just like in a real life situation.I am still in production with the zombie idea.The main map has 60 pages above for the city landscape and another 60 pages for the sewer system.You can search , locate, combine, store, upto 400 weapons, armor, items, accesories all together in various areas of the island city map. Upto 16 players can play in divided groups (teams), turn based, or by themselves.You can play as a single player if you wanted to as well. You can also choose upto 100+ optional occupational characters. Everything you see in real life is going to be in the game itself. I would like to collaborate with you if you wanted to get some ideas or even help each other. If you wantto see the first page of my map feel free to email me.If you want some help with a design document or start on up I can help you there as well or try to help as much as I can. I love the zombie survival horror, I used to work at a cemetery for one year and a couple months. I can tell you some errir stuff if you want some ideas as well. See you in the future of gaming. BullDog
  7. Never sya nver and don't doubt the undoubtful about designing or programming a game or two. Forget about the cash and how much it cost.writing or as it were programming an idea like this is original would be interesting to consider. Just my two cents.
  8. Okay Boku San, I will be waiting for your email. I am also working on a full detail rpg card game as we speak. 16 players can playat the same time.There is alot fo details just like you were playing a rpg video game but in card form. Right now I am working on thestoryline now. Just a bit stumped atthe moment. I have been working on this game for a couple of months now.And I know this idea will work wonderfully. Characters History Weapons Accessories Items Spells Transportations Monsters with statistics Sub-Bosses with statistics Bosses with statistics area / locations and much more Guide book Rule and regulation book BullDog
  9. If its a card collection game team you are seeking to join or take a look at then I doubt that youhave or havent seen a few of my old posts here on the forum before. I am currently still in production of a 25,000 card collection game. 9,000 cards for the earth realm deck 9,000 cards for the dark realm deck 7,000 cards for the mysterious deck taht is set up for the earth realm deck. The cards are completed and even for the attack/defense system. I am looking for monster/creature detail team helpers. And having the team helpers work on the names as well. The game has an earth realm map and then you can flip the map over and play on the dark realm map. In 1 year and 7 months I have hand cut the entire card deck. If you would like to see new features or team up as a volunteer or what have ya. Please let me know by Aim:bulldogracing27 or email Bulldogracing27@aol.com See you all in the future of gaming. BullDog
  10. Patience,dedication,understanding,able to work long hours to keep your ideas and suggestions fresh,new and original. All lot of practice.Trial and error always comes into place but when you have an eraser it helps makes those mistakes go away. Are you going to work on a board game some time soon? If so I would like to help you out in some way. See you in the future of gaming. Bulldogracing
  11. One more thing about how many creatures or levels a monster should grow to the maximum stat. It all depends on what you want the creatures are being effected or what you want them to effect them with. For an example: In the latest project I am working on and it will seem familiar but the attack points get really large. For level One: The attack points in level one range from 100 to 10,000 points. 1 card 1 card makes a level 2 card For level Two: The attack points range from 10,000 points to 20,000 points and so one until it reaches level 6. So like Kelly and I have just posted, it all depends on how large or small you want your creature/monster will be and how large you want the creature/monster will be.
  12. There is aninteresting game like you are talking about probably for snes or playstation 1. I think its for playstation 1. Anyways the game is all about bredding new dragons or odd monsters for new ones and it had like 400 different combination bredding techniques.I liked it alot. The game also had a 3 d feel to it when battling other npc characters in the game.CHeck it out. I think the game is called dragon something or something dragon.Bummer I wish I could remember what the name is but it did have and interesting story. But it did get a little tedious about grwoing or bredding new dragons for the purpose of battling it out on an anywhere feild/map. But it was more like digimon,pokemon and dragon warrior monsters. At first the it was interesting but just tiresome.
  13. lol Same here Roots. Good luck with your and your teams project.
  14. I agree with walking around, looking around the room or just playing a game.But I tend to go with ideas and suggestions about something or someone. For an example,everyday experiences,working at a job site.These ideas happened to me more then a few times.Or by talking to people at arcade places, game stores,friends and family.
  15. Hello roots, Have you checked out some earlier role-playing games from the snes? 1) Secret of Mana 2) Legend of GAIA 3) Chrono Trigger 4) Secret of Evermore 5) Final Fantasy 3 I like the character graphics from all of them.Even how the layout of the screen was able to focus on how the character was movable then just stiff on the screen.