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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Gpoliece

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  1. I use a cable between my stero and sound card and i've never once had a problem. The only challenge is fixing the sometimes poor quality of a Cassette. Thanks for ingnoring my typos gpoliece
  2. In case you were still looking for a blender uv texture map tutorial. This might be helpfull. http://www.yodasworld.net/blenderTuts/partTwo.html Gpoliece
  3. I just got done going through your first tutorial and i want to say thanks for your hard work. The tutorial was really helpful. Gpoliece
  4. Thanks again to all who helped find information about the site. Just to give you an update the site is back up now. Gpoliece
  5. thanks for helping out in the search for information. Gpoliece thanks for ingnoring my typos.
  6. thanks for the info once again. does anybody have a way of contacting the site creator to let him or her know that there site it down. any help would be appericieated. Gpoliece thanks for ingnoring the typos.
  7. Thanks doody for the info. Gpoliece Thanks for ingnoring the typos
  8. thanks for the info. Gpoliece thanks for ingnoring my typos. [Edited by - Gpoliece on August 14, 2004 8:34:20 PM]
  9. I was just wodering if anybody knew what happend to the site. www.ultimategameprogramming.com any information as to where this site went would be appericated. Gpoliece thanks for ingnoring my typos
  10. Thanks for the info. Is there a simple file format that can export the lighting effects used by blender? [Edited by - Gpoliece on July 13, 2004 9:13:15 PM]
  11. This thread might be helpfull. http://gamedev.net/community/forums/topic.asp?topic_id=202348 Gpoliece
  12. Is there a way to incorperate the .blend file directly into directX or is it better to convert the file first before incorperating it into directx? Any help would be apperciated. Gpoliece -------------------------------------------- You'll have to excuse the spelling erroros. I'm not verry good with grammer. --------------------------------------------