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About fredrik90

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  1. Calculating Vertex-Normals [Solved]

    Hi sorry to bump this old treadh. But can you please upload the files somewhere? If you don`t want it to be public you can just send it in a PM. I`m working on a smal terrain demo myself. Fredrik ;)
  2. Loading ASX files

    thanks you. How could I have missed that. It was excactly what I was looking for :D
  3. Loading ASX files

    Hi I have searched around the net, but I can`t seem to find information about how to load and play ASX files. Any one that know? Fredrik.
  4. Win32 rendering

    thank you :D Will test this when I come home.
  5. Win32 rendering

    I`m still unsure where to put my render func. I know I have asked for alot and you have all been very helpfull. What I want to render is a terrain but first a load screen. A single tga which is on a quad.
  6. Win32 rendering

    thanks for the reply, but what is "ProgramProc", ID_WINDOW and (LPCTSTR)ID_OPENGL_WINDOW Fredrik
  7. Calculating Vertex-Normals [Solved]

    ok, sounds good.
  8. gluBuild2DMipMaps() problems...

    Hi check what the error is, I don`t remember right now, but glubuild2dmipmaps is supposed to return a glu error message if it fails. check what the error message contain. you can use gluErrorString to get more information. Fredrik
  9. Calculating Vertex-Normals [Solved]

    I cant think of any thing now. will think it over ;)
  10. Win32 rendering

    can you specify with some code. I`m not so sure what you ment with dialogbox? but thanks for the reply.
  11. Calculating Vertex-Normals [Solved]

    Does the problem stil ocurr when you diable the normals? have you checked your texture setup? long shot this one. Fredrik
  12. Win32 rendering

    I was thinking about, how do you do it with WM_PAINT and WM_ERRASBGND
  13. Win32 rendering

    Hi thanks for the replys, but can anyone of you post some code on how you do it? And I will not use glut on this project. Fredrik
  14. Win32 rendering

    Hi I want to render my terrain within a win32 window with menu. thanks. Fredrik
  15. Cockpit error (2D)

    Thanks, here is my rendering code: glViewport(0, 0, width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f,(GLfloat)width/(GLfloat)height, -10.0f, 10.0f); hope you see a glitch, cause I can`t :( Fredrik edit: do I need to use Ortho? [Edited by - fredrik90 on October 13, 2005 11:57:29 AM]
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