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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

oscinis

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  1. http://www.retailmenot.com From the creators of BugMeNot.com and the oh-so-handy Firefox extension, get coupon codes for tons of stuff online. Works in the same fashion as BugMeNot.com; people submit coupon codes, and they are rated by percent success. Not explicitly "free stuff," but I thought the people reading this thread would be interested as well.
  2. Benderbrau if it's an ale, Botweiser if it's a lager.
  3. I thought they were going to merge? Also, I am extremely disappointed that I can't find an image on all of the internets of Sirius from Bomberman 64...
  4. Also note that most Nvidia cards support custom resolutions.
  5. I think the alternative libraries forum is fine as-is. No benefit would come of further obfuscating it.
  6. I agree with trying a different PSU. The only time I've experienced what you're reporting is because of a bad power supply or insufficient power.
  7. Penny Arcade Also, more votes for Ctrl+Alt+Del, The Adventures of Dr. McNinja, Concerned and White Ninja.
  8. Very nice. The style works well. :) What kind of equipment/software did you use for recording? Are the drums synthesized?
  9. Quote:Original post by Matt Lloyd oscinis ... were you using a joystick, keyboard or the mouse? I was using an (official) Xbox 360 controller. Worked right off without any hassles, left analog stick to move and A (bottom button of the diamond) to attack.
  10. Phenomenal. :) I managed to scrape by to 84210. Ran great, excellent visuals and style, excellent sound, but the doors were a bit touchy and for most of the duration I was playing my character was flashing different colors and I couldn't figure out why (I didn't notice picking up anything that made me invincible). The red text that comes up just before entering another room is not displayed long enough to read. The advice above about loading should also be taken into consideration. But yes, overall, I'm not getting rid of this any time soon.
  11. Chrono Trigger and EarthBound.
  12. Quote:Original post by Ravuya We're not strangers. We're your best friends. In fact, if you look at it a certain way, we're your only friends. Go ahead, eat them. Do it. That has got to be the most frightening thing I have ever read on GDNet. Period.
  13. Use a free image hosting service like Imageshack.
  14. http://www.google.com/search?hl=en&q=wii+homebrew
  15. Quote:Original post by Drigovas Java is pure garbage for making anything high performance. With JIT compiling this is becoming less of an issue, but it's still not quite up to snuff for current-gen games. I suggest getting started by modding some games to get a feel for how things work overall. You can then continue to making a small game - maybe in a language a little less intimidating than C++ - Python or Visual Basic may be choices that suit you. If you have some experience with Java, I recommend keeping with that. I believe it's important to learn C++ eventually though, if you're aiming to make sophisticated 3D games.