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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Very nice read, refreshing to see a balanced and well-strucured article on this apparently very touchy subject!
  2. Hi Moth, and welcome to GDNet! First of all, I'm currently working as a game programmer, and my answer will probably be affected by this, designers etc will probably be able to give you different answers. I've briefly looked through the course list you linked, and it seems to me like a very general game-oriented program. The problem as I see it is that if you want to be a programmer, there's just not enough of that in there, and likewise for art and design. It's always good to have a general overview of the business, but generally it will be hard to get a job without a skillset in a particular area. In short, I agree with your concerns, and your own proposed solution: Take additional courses in the area you wish to specialize. This not to say that broad knowledge is bad, it's highly useful almost no matter what you do (being able to effectively communicate with fellow programmers, artists and designers is an often underappreciated skill), but you still need specific skills to be of interest to prospective employers. If you show that you have that, and a passion for game making, that will likely be more meriting than the details of your program's curriculum. Good luck!
  3. I really liked reading your post, very refreshing to see such an attitude here! Just as Radan said, I'm more used to people considering every little idea a treasure to be closely guarded. If you haven't seen it yet, the FoRPGpedia is a good example of previous work done in the same area, though focused on RPGs. Good luck!
  4. Quote:Original post by Sneftel TCL is easy to bind to your program for the same reason a rabid, starving wolverine is easy to bind to your face, and produces much of the same results. :D I also use ToLua++, I find it extremely easy to set up and maintain bindings with it.
  5. If you prefer Python you should take a look at this, but I haven't used that myself so I can't really say if it works as well (or better) than the Lua module.
  6. I'd suggest taking a look at the Lua scripting module for CEGUI, I'm using it in two projects right now, and it works great (after figuring some stuff out). With this you can assign lua functions to call on a specified action in your layout files. This is a pretty nice and flexible way of doing things, plus you don't have to recompile to test new behaviours. Take a look here for a basic getting started tutorial, and then look at the rest of the tutorials in the "Scripting with CEGUI" section for a good intro. Good luck!
  7. There's also ToLua++ (which we're using on a project right now) and LuaBind for using C++ and lua.
  8. The best read I've had in this forum so far I think :) Good insights for beginners, would be great if everyone took a look at your story when first coming here. I do think you can learn from doing games too, as ApochPiQ said, it's about setting goals with the right difficulty. My first real program was an extremely simple game in VB btw ;)
  9. Quote:Original post by fear4ever I am already drawing 8k triangles/frame Yes, but only 8 at a time, so the overhead of VBO and glVertex-calls is probably pretty similar. If you hade 8k tris in a single VBO and rendered that with one call vs glVertex in a loop, that'd most likely give you a bigger difference
  10. Have a look here: http://graphics.cs.brown.edu/games/SteepParallax/index.html (sample fragment program at the bottom) Basically, they implement a ray-tracer in the fragment program to find the actual u,v and create occlusion and self-shadowing. Pretty damn neat, but of course also more expensive than plain parallax.
  11. Milkshape or Wings are both about as easy as they get to learn. Milkshape can also export to just about every format, which is pretty handy. There's a bunch of tutorials, plus forums if you get stuck on something. GOod luck.
  12. Yep, get this too, also using FF It seems to appear at the top (or not at all) while the page is loading, the drop down to the bottom when loading is finished (just did a couple of tests). EDIT: Just tried it again, and now the box appeared along the middle of the recent threads list, until i swapped tabs. When I swapped back the box appeared at the top again..
  13. Quote:Original post by jollyjeffers I can't find the thread right now, but this has been mentioned before and theres nothing that can be done about it for now. I think its due to the way that GDNet "sees" your requests - it cant tell the difference between 10 pages opened in 10 tabs (or windows) or 10 pages consecutively in the same window. hth Jack Yes, I guess they store 'current page' in the session data rather than sending a referring page to the ratings page. Quote:Original post by chollida1 I suggest you look at this thread. The search feature of the forum's is great. I think a couple of moderators answered this question. Cheers CHris Thanks for the link, I guess it didn't turn up in my search because it talked about it as a specific FF issue. And indeed the search function is great :)
  14. After rating someone and clicking the return to forum link, the page I last opened in the forum is loaded, rather than the page I originally viewed. I usally open a bunch of pages at the same time as tabs in Firefox, and the go through them, so when I rate someone I don't get back to the same page.
  15. Looks very nice, though a bit small text and buttons, and using the scrollbuttons makes the scrollpane content fly away waaay to quickly :)