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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Adraeus

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  1. Quote:Original post by ExcessNeo You missed one word out.No, I did not.
  2. Cut the pseudopolitical chatter. This topic's about the design of an ad, and not the message. If you don't like the message, that's fine, but I guarantee you there are creatives at ad agencies right now working their asses off on projects of which they strongly disapprove. How do they do it? They're professionals.
  3. Quote:Original post by slayemin Honestly, I try to avoid work as much as possible by charging high fees ($60/hour) but for some reason, I am getting overloaded with work.That hourly fee is pretty low for a programmer. I was charging that as a freelance graphic designer. I'd expect a programmer to at least be in the US$80-120/hour range, but then again, this is games and not enterprise software.
  4. Quote:Original post by nvedia I have just entered the corporate field ...Corporate field? I don't think that's a specific line of business.
  5. Looks great. How did you create the mosaic? You also might consider pitching a story about the ad/poster to the press. I can imagine reading a newspaper article about grassroots volunteer action.
  6. Quote:Original psot by Obscure If you mess up on a trademark application ... the damage will last for years.Define "mess up." We're talking trademarks, not patents. What could possibly go wrong? What should I look out for? In which areas should I be cautious and careful? After going through the application until I reached the payment section, the application process seemed pretty straightforward. Quote:Original post by ellis1138 ... then how come you can't follow the instructions on the USPTO site? I had originally read them, and they are quite specific about what to do and how to file.I found that out after posting this thread, after realizing that I wasn't going to get an answer to my question without a lecture about why I shouldn't proceed without an attorney. I've already decided to proceed without an attorney. Now I just need to find out the best way to go down that road. Quote:Original post by ellis1138 Even though I understood what I was supposed to do, I paid the lawyer the extra $300 to do it, just to make sure every i was dotted and t was crossed. Too much at stake for us.Only US$300? The quotes I've seen from trademark attorneys have ranged between $3,000 and $5,000, and I'm sorry to say, but their time in this regard isn't worth that much.
  7. Quote:Original post by frob Lawyer time up front is very cheap. Doing it right is easy with help. Lawyer time trying to defend your registration in court will be much more money. Fighting an expensive fight and then losing because you did something wrong is an expensive lesson to learn. Spend the money up front.There's nothing that a lawyer does that can't be learned. Moreover, I believe the subject of my post was a question regarding trademark registration without an attorney.
  8. I'd like to register a U.S. servicemark on my own. There doesn't seem to be any clear instructions on the USPTO website. I'd like to learn more about "ensuring the mark is registrable" and filing a trademark application via TEAS Plus. I have a name and a logo, and I believe the class for each is Class 35. I've been using the name for five years. The new logo for only a year or two.
  9. I've seen your name somewhere, but I can't remember where. MUD-Dev2: A reincarnation of the original MUD-Dev. Probably the most active and most prolific of any game development lists. Anyone developing MMO games, or interested in developing MMO games, is probably better off just joining the MUD-Dev2 list. MUD-Dev Archive Forum: The original MUD-Dev, archived in forum format. Imaginary Realities: An archive of the Imaginary Realities e-magazine. The list of authors at all three channels is basically a "who's who in MMO games". Edit: Ah, that's where I saw your name. ;) Edit 2: Or maybe here. Probably both.
  10. Quote:Original post by Satan666 I'm sure it wouldn't compare to WoW, NWN, Guild Wars, etc.There is no valid comparison. World of Warcraft and Guild Wars are MMOGs. NWN is a D&D-style RPG, which is its own genre of RPG. For example, Baldur's Gate and Icewind Dale... Titan Quest is a single-player Action RPG, like Diablo 2, but this game ought to be far superior. I know the team analyzed Diablo 2 in-depth as well as numerous other RPGs to determine which elements work and which do not.
  11. Titan Quest from Iron Lore Entertainment. Wow.
  12. Quote:Original post by Programmer16 I'd like to know where you got that statistic (just wondering)!The ESA
  13. Try The Con when the title is released for the PSP. Dammit! I can't talk about it... ;p
  14. ...which incites me to ask, "Why watch televised news when you can go to a movie theater?"
  15. Quote:Original post by Raduprv Even if they are, I am sure both Sony and MS have some interdepartment cooperation, so one department can help another with money for R&D. And being both big companies, they can afford to have some loss for a while, before they get their money back.Ha! Puh-leeze, do you know how difficult getting separate unrelated divisions within an international conglomerate to cooperate? Each division is concerned with their bottomline. The progress and stability of other divisions comes in a distant nine billionth on their priority list as the success of other divisions does not affect their bottomline.Quote:Original post by Oluseyi Please, stop the rampantly uninformed speculation!AGREED!