DeaHendock

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About DeaHendock

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  1. Synopsis:   Peter is a christian and an autist on the way to a short vacation trip with his legal guardian Andrew. Driving with Andrews car suddenly an accident happens: Andrew is wounded and unconsious. Overwhelmed and paniced by the event, Peter makes is way to the next town. There he meets members of a strange cult. For him a bizzare journey through time and space with Jesus begins...     For my project i'm looking for an experienced creative director since my skills and experiences in team management aren't great. I'm focused on game writing. Please contact me: schachtelhalm@web.de ICQ # 124744919   Thank you and god bless you!
  2. Charge for a story script

    I know fees in the movie business but im sure that those for game writers are much much lower.
  3. Charge for a story script

    Maybe i've gotten wrong here. I didn't mean how to squeeze money out of a company or so but how to meassure the fee i charge for the script.
  4. Charge for a story script

    Hey i've got an request to write a story for a hidden object casual game and now im looking for a fee for the script. Any idea?
  5. Hidden object game budget

    It's not my project. Im trying to figure out what to charge for a story script for such a game because i got a request to externally work out such. So i want to write an offer and im looking for a proper price.
  6. Hey, whats the budget for some hidden object game with some adventure elements like those: http://www.realarcade.com/download/hiddenobject It wouldn't countain any voice except for intro.
  7. Hi! Our HL² mods website is online now. Have a look: www.defenderofmankind.com Uwe
  8. HL2 mod searches members

    Hello again! Here comes a major update for the project. The main characters were scribbled for the first time by Sarah Ruddy. Alex Danny Cashmir Recan We are still searching for the lecturer and concept artists for level design scribbles. Requirements for all occupations are: > very good english skills > love for games > work independent. Desired: > Being at least 21 years old. We also have new occupations: Web designer. You should > have experience with making mod sites > be high skilled in html, php, mysql and flash > have time and interest to service the site. Desired: > Good photoshop skills. 3d artist. You should > have at least one mod or game project completed successfully > being able to create objects and characters for the Source Engine > being able to create photo realistic textures > being very high skilled in 3D Studio Max and Photoshop. Desired: > Good animation skills. For questions, remarks or applications feel free to contact me: Email: [email]schachtelhalm@web.de[/email] ICQ: 124744919 AIM: deahendock Yahoo: deahendock Thx.
  9. HL2 mod searches members

    Im sorry for the formatting errors because of file export problems. The document is available as pdf now. Download it here: http://www.deahendock.de/DoM/DefenderOfMankind.pdf
  10. HL2 mod searches members

    Hello and thanks for your attention! "Defender of Mankind" is a fabulous scifi modification for Half Life². It's about a schoolboy being called Alex Brogan who grows up without a dad in the near future. In his fantasy his father is scientist working with aliens. But when he finds out one day, that his dreams are reality, he quests for finding his dad and gets between the fronts of a war between humans and aliens. Can he prevent the worst? Defender of Mankind is for those who are sick of the clone of the son of morpheus' uncle. People who love fabulous scifi movies from the late seventies and eighties like Star Wars, Close Encounters of the Third Kind, E.T. or Starman will love the mod. It shall be understood as an experiment which tries to join classic dramaturgy and games. The mod goes other ways then the games industry or the modding scene regularly do. The story is the foundation for the whole gameplay and design which is emphasize by it's position in the design document. It comes straight after the chapter which is at least as important: the deadline. A short version of the design document is still in progress but to finish it i will need some help. You can download it here. First i will need a lecturer german/english. You should > be excellent in written german and english, particularly in grammar > love games > study or studied german philology or had a longer inhabitation in germany (at least 2 years) > have time and interest to squire the project for at least one year > be at least 21 years old > be able to work independent. Also i need 1 or 2 2d concept artist. He/she should > have very good english skills > love games > have a couple of years experience with photoshop or comparably software. > have the ability to interpret a text and tranfer the situation into a picture. > be at least 21 years old > be able to work independent. This is a project which takes explicit place in your free time. There will be no salary. You will need alot of enthusiasm. I can't and i don't want to force anybody to work. You will devide your time you can and want to spend for the project. You just should be able to give me an overview about your possibilities. Of course you will get credit and will be listet in the team section of the upcoming website (with a photo if you want). If you are interested in the above occupation, have questions or remarks please feel free to contact me @ ICQ #124744919 Email schachtelhalm@web.de Thank you very much and enjoy GameDev.net! Informations about the thread's author: My name is Uwe Krickelberg and im living in cologne/germany. Im 25 years old and worked as a freelancer level design for the german publisher Data Becker on a professional rts game. I also led the semi-prof. team G-Productions, working on a DirectX 9.0c full-featured game engine Currently im applying for game design jobs. In my freetime im writing concepts and stories. [Edited by - DeaHendock on March 5, 2006 5:48:00 AM]
  11. Problems with shaders and ati

    Ati 9800 Pro. Error was that the vertex shader couldn't be created. OS is Win2k pro and direct x 9.0c.
  12. Are any native shader problems known with ati? We tested a vs 1.1/ps 2.0 example with nvidia and ati and ati can't create the vertex shader.
  13. Help with shaders

    Hello! Im searching for a real crack with HLSL and native. I have 2 shaders which were done for diffuse specular. The ps is 2.0 but the coder has a ati radeon 9200 card. It doesn't work but the coder isn't sure if it's really the card or another problem. He's testing with a rasteriser. So i would like to send the stuff to somebody who is really experienced with it. The coder isn't and he knows that. Maybe this person could also help with other shaders comming up. We are working on the first direct x 9.0c 3d engine done with mingw ever. Please help!
  14. Help with Shaders

    Hello! Im searching for a real crack with HLSL and native. I have 2 shaders which were done for diffuse specular. The ps is 2.0 but the coder has a ati radeon 9200 card. It doesn't work but the coder isn't sure if it's really the card or another problem. He's testing with a rasteriser. So i would like to send the stuff to somebody who is really experienced with it. The coder isn't and he knows that. Maybe this person could also help with other shaders comming up. We are working on the first direct x 9.0c 3d engine done with mingw ever. Please help!
  15. NVSDK 7.0 CD

    Hi! Is here somebody from germany who got the NVSDK 7.0 CD? Could you send a copy to me? I will pay the postage. Thx.