Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

103 Neutral

About Daos

  • Rank
  1. Hi, I need to profile a midlet. I am not very proficient in java so I need to know if there is a way to override the new operator or see who's allocating most of the memory at runtime. I am currently working on eclipse but I made few tries on the netbeans profiler which didn't get me too much info. Thanks
  2. Hi ,i've just installed VisualStudio.Net and it keeps giving me fatal errors likefatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\9466\vc\Compiler\Utc\src\P2\main.c', line 146) Please choose the Technical Support command on the Visual C++ Help menu, or open the Technical Support help file for more information TextureMap : error PRJ0002 : error result returned from 'cl.exe'. Build log was saved at "file://d:\TextureMapping2_OGL\Texture Mapping Part2\Debug\BuildLog.htm" TextureMap - 1 error(s), 0 warning(s) I could change my compile options too see at which compiler pass the problem resides but i don't know how.. Do you have any ideea?? I appreciate your help!
  3. Hi! I would need some advice concerning the movement of the rook i would need something faster than pow or if you have a better solution please let me know.Time really matters void MakeMove(int& x,int& y) { unsigned __int64 move=0; for(int i=8;i>0;i--) { move+=(unsigned __int64)pow(2,i*8-x-1);//vertical moves } move^=255*(unsigned __int64)pow(2,8*(7-y));//horizontal moves //xor also removes current move } THX! [Edited by - Daos on September 4, 2004 9:15:56 AM]
  4. Hi,i want to skip some keys being pressed when reading the input path from a player loading a previous level.The problem is that i can't figure out myself if the scan code of virtual keys is the same with wParam ,i guess not(ascii most probably) I will defenetly appreciate any answer!
  5. Daos

    NUM LOCK????

    Found them VK_NUMPAD#.MSDN is great!
  6. Daos

    NUM LOCK????

    Hi ,i need to use the Num Lock keys could you tell me please how to do it,VK_NUM4 or something....... Thanks
  7. Daos

    Question about style

    Ok then header it is...
  8. Hi,i'm working on a project and i need to know if it's Ok to use a common header file where i place all my needed externs. ThanX!
  9. Daos

    GLvoid or void ...

    Could be the GL prefix related to allocating variables in the video memory ?[looksaround]
  10. I need to talk to someone that read NeHe's tutorial on BumpMapping... Was MAXEMBOSS the frequency with which the underneath(second pass,inverted bump)repeats?? Is there any game that uses EMBOSS cause to me its a little slow.Do you know other algorithms to do that? [Edited by - Daos on August 31, 2004 2:14:12 PM]
  11. Daos

    Viewport help...

    When using a scissor window all your drawings are relative to that window(when you specify(0,0)for your object this goes to the left bottom corner of that window),not other windows.When working with openGL your default window has a scissor dimension of SCREEN_WIDTH and SCREEN_HEIGHT and everything drawn is relative to its center,so similar things happen to multiple windows .NeHe has a tutorial on it
  12. Hi ya guys ,i need some CG tutorials ,others than Nehe's 47tutorial
  13. Daos

    Viewport help...

    Scissor stuff someone?[smile] I maybe sound cryptic read about Scissor teston here
  14. Daos

    Function pointers

    Sorry my mistake the definitions of the function were OK but the prototypes were not So I freked out that's a calling convention problem.Sorry for wasting your time.Thanks anyway![smile]
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!