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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='AltarofScience' timestamp='1338634446' post='4945546'] What kind of features would exist in your ideal RTS game?[/quote] Time to think and consider my options. Units that I care about instead of units that are just cannon fodder. [quote]How do you feel about simulation elements ala Majesty: The Fantasy Kingdom Sim[/quote] Very much enjoyed the indirect control aspect. Recently bought and played the Warlock: Master of the Arcane game, and really missed that control system (and the sense of humor). Almost like they took everything that was good in Majesty, and then created Warlock with the leftovers. I think the indirect control mechanic is perfect for this genre, as it allows for the gamer to be placed in a godlike position, while not being all powerful. The indirect control mechanic itself can become a strategic element. Intellect and willingness to follow orders might actually become important in units. Do you whip your minions, and make them sacrifice their pitiful lives out of fear, or do you treat your servants well and make them risk their lives out of love? The RTS game in my dreams is one with a strong Shogun: Total War flavor for battle (including scouting, and actual reasons to attack or defend locations), using semi-direct control (you relay commands to your generals, who may or may not relay those commands to their troops, who may or may not follow those commands) with a mobile base (which grows over time, but can be attacked and destroyed) in a persistent world (women and children would be part of the clan, and generations could come and go as you trek across the land).
  2. Din's Curse kept my interest for a while.
  3. [quote name='Prefect' timestamp='1298393537' post='4777568'] I realize that these facts are not very widely known these days, which is of course highly convenient for the conservative (or should I say: anti-worker/employees) agenda, but a little history lesson can be quite eye-opening. The difference between what can be done and the current sorry state of affairs is shocking. If you want to read more about the historical and political context from somebody who has written a PhD thesis on the topic, I can recommend this [url="http://bilbo.economicoutlook.net/blog/?p=11941"]blog entry[/url]. In any case, if you believe that a situation that can reasonably be called full employment is unachievable - for concreteness let's define it as below 2% unemployment, and zero underemployment - then it's time for you to remove the wool that has been pulled over your eyes.[/quote] Interesting read. I agree that if there are no fiscal restraints, the government could just put people to work. And I'm all for it, since it would also effectively be the end of taxation: [quote]According to their ‘Modern Monetary Theory’ (MMT) – governments which have sovereignty over their currencies and floating exchange rates have no fiscal constraint, i.e., no shortage of money, nothing to prevent them from mobilising their nation’s unutilised productive resources, such as unemployed people, and giving them socially beneficial work to perform.[/quote] And, no, Republicans aren't serious about reducing the budget. They're just trying to get rid of stuff they don't like. To be serious about reducing the budget, you need to also get rid of stuff you do like. At least, that's how it works when I have to cut back my own personal budget. I don't just stop buying cleaning supplies. I also stop buying computer games.
  4. Kinect?
  5. Quote:Original post by Oluseyi An interesting point that came up in conversation yesterday is how devices like Google TV are poised to formally bridge the gap between internet video and television (without laboring under the label of "toy" or "video game console" like the Xbox 360, PS3 or Wii), particularly by offering the possibility of "channels." I wonder if the "on demand" aspect of all the new media will improve the long-term experience. Continuing to use ted.com as an example, I love the way I can just search a term, start playing it while I do my work, and then just select the next "you might also like" video once the first one is done. But we may lose out on that captive audience aspect of the older media. Would we know songs like "I Will Survive" and "Maggie May" (both B-side songs) if our parents and grandparents could've just downloaded the A-side songs?
  6. I agree that the TV is a better medium for this, due to its passive status. Sure, a 360 or PS3 might be able to stream it, but... I'm not watching media on a 360 or PS3, I'm interacting with it. (And I just found a new way to interact with my Wii, thanks to this Johnny Lee lecture on cheap Wii hacks that I found on ted.com yesterday when browsing for "gaming".)
  7. I would definitely pay to see more gaming programming ala the Icons series, which, before they changed the theme from gaming to pop culture, was a must-see G4 show for me. Game reviews are somewhat meaningless in today's environment. There are plenty of free sources to get game review ratings plus plenty of ways to test the water without an actual purchase (decent demos, renting, buying preowned with money-back guarantees), so there's no real need/demand for game reviews in paid-for media. I can just imagine a site/channel like www.ted.com with game development material.
  8. Quote:Original post by think_different every time the Fed produces money the value of the dollar goes down. It has the same monetary effect as a universal tax but people don't think of it like that. Perhaps the next chairman of the monetary policy subcommittee will be able to keep the Fed from producing money.
  9. If and when the gameplay itself is not fun (grinding?), then an unsatisfactory outcome might make me feel like the game cheated on me, but as long as the gameplay itself is fun, I don't really care about the outcome. In sports, I prefer seeing my favorite team lose in a good game than win in a bad game.
  10. Quote:Original post by frob Having opposing parties in one of the three locations necessarily means more debate and compromise, which tends to mean more reasonable, moderate, and gradual changes. Less government expansion and fewer wars. Quote:From the dawn of the Cold War until today, we've had only two periods of what could be called fiscal restraint: The last six years of the Eisenhower administration, and the last six years of the Clinton administration, both intervals in which the opposition controlled Congress. Under Clinton, the average annual increase in spending was at about 1 percent, while, under Ike, it was negative. By contrast, our unified governments have gone on fiscal benders. Harry Truman, with the help of a Democratic Congress, sent the money flying, with spending increases of as high as 10 percent a year. Lyndon Johnson was almost as profligate. And today, unfortunately, George W. Bush, with a GOP majority, is the heir to their legacies. To put this in plain numbers, government spending has increased an average of only 1.73 percent annually during periods of divided government. This number more than triples, to 5.26 percent, for periods of unified government. That's a hefty premium to pay for a bit of unity. Equally striking is that these spending increases have generally found the same recipient: the Pentagon. It's not that unified governments love to purchase bombers, but, rather, that they tend to draw us into war. This may sound improbable at first, but consider this: In 200 years of U.S. history, every one of our conflicts involving more than a week of ground combat has been initiated by a unified government. Each of the four major American wars during the 20th century, for example—World War I, World War II, the Korean War, and the Vietnam War—was initiated by a Democratic president with the support of a Democratic Congress. The current war in Iraq, initiated by a Republican president and backed by a Republican Congress, is consistent with this pattern. It also stands as the only use of military force involving more than a week of ground combat that has been initiated by a Republican president in over a century. Divided government appears to be an important constraint on American participation in war. Needless to say, this reduces outlays in both blood and treasure.
  11. The "profit through volume" approach can definitely work (and I see no reason for anyone to prevent it through legal means) but it is also very susceptible to losses, since when the demand dries up, there's no profit margin to allow the company to survive for very long. A slight shift in consumer attitude (away from "cheap but inferior quality" towards "good quality but more expensive") could bring even giants like Wal-Mart down, as especially the bigger companies will have difficulty adjusting.
  12. Quote:Original post by Rycross Do you think that government always "gives its citizens fish" in every case? I think it's the rule, more so than the exception. Quote:If you dispute that the government is the best avenue, do you have a plan of migrating people off of the government services and onto something else, or do you have ideas about how to solve the problem? I don't even necessarily dispute that government is the best avenue. I dispute that it is a given. Libertarians may be unable to put forward nuanced alternatives, but it is my opinion that non-libertarians don't exactly have a track record of proven solutions. There's far too much proclaimed certainty in the words of politicians and people who talk politics. "I'm right, you're wrong." I believe that at the federal level everything is so large-scale that it is near impossible to prove the positive or negative effects of policies. Did [A] happen because of or in spite of [X]? I am of the belief that in the absence of proven optimal-outcome policies, it is best to keep the number of policies to an absolute minimum, and to keep their scope limited. I see libertarianism as an ideal to fight towards, but not necessarily an ideal that should ever be reached. More as a compass than a destination.
  13. Quote:Original post by Rycross That assumes that competition (which is a cornerstone of a free market) always leads to optimal outcomes. Rudimentary knowledge of game theory shows that this is not the case. The libertarian response (in my experience) is often to simply assert that its not an issue. This is what I'm talking about when I complain about un-nuanced points of views. Even if the government knew the optimal way to catch fish, I believe it would still end up just giving its citizens fish instead of teaching them. Besides, it's not always about catching the biggest or the most fish. Sometimes it's just nice to spend some time on the water with some time to reflect. Dutch freeways may be straight, smooth, and able to get you to your destination quickly, but I much prefer driving LA freeways, even with all the potholes and traffic jams.
  14. I don't think that using the footage in an attack ad will do much good.
  15. Quote:Original post by ddn3 If the shoe was on the other foot how would the Tea party react to such behavior? "Don't stomp me, bro!" The thing that bugs me about these incidents is that there never seems to be anyone willing to risk their self to protect another from harm. [Edited by - Silvermyst on October 27, 2010 10:19:33 PM]