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About m4d3c1ips3

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  1. Games of the future

    Quote:Original post by Elmo Song And not only so, from a business point of view, there's not guarantee that a "good" game play sells, as it's more like a personally view That's true enough. A lot of the best games (in my opinion) haven't been the best sellers. I just played Grim Fandango for the first time today, and from what I hear it's sales wern't that great. Ditto Earthbound.
  2. Games of the future

    I had hoped in posting this here that designers of the future will read it over, and take (at least some of it) seriously. If the designers of the future got back to core gameplay and creating unique, fun games, rather than graphics fluff, it would be a great thing. Games can only get so real before they need something else to market about the next hot game. I'm not saying I dislike intense graphics, but if you gave me a copy of Super Metroid, Final Fantasy VII, or Fallout, I would play those before I would play Metroid Prime, Final Fantasy XI or Everquest 2.
  3. Games of the future

    I wasn't exactly talking about the future of the hardware, I meant the future of gameplay, the graphics-centric mindset of the industry now, what they SHOULD be doing with games, vs what they ARE doing. That kind of thing.
  4. Games of the future

    Hey everyone, I just read this rather interesting piece on the future of gaming, I don't know if anyone has seen this. At any rate, I realized that a lot of the things they talk about in this are directions I'd like to see the future of gaming head in. Games are becoming far too corporate and the entire industry seems to be spiraling into an interactive Hollywood where they feed us the same crap over and over (e.g. WWII games.) Well, reading this, I thought about Gamedev, and how (I hope) most of the future's game designers and developers will have probably visited this site at one time or another. I wanted to share this with you, and I do realize parts of it are meant for comedy, but some things they say do make sense. Give me some feedback on what you all think of this. http://www.pointlesswasteoftime.com/games/manifesto.html ~Alex (If this is in the wrong forum, sorry.)
  5. Super Metroid: Best Times

    Oh dear mother of God... That was one of the more intense things I've ever seen. What are some other non-pro people's times? Post 'em up.
  6. Super Metroid: Best Times

    Ah the time is upon us again. The time of year when E3 comes to town, and we all giggle excitedly over the new hype they cram down our throats. I usually tire of the constant diatribes between the console elitists quickly. So in an effort to detach myself from all the bulls**t news E3 is spewing out, I busted out my old friend: The Super Nintendo. Now I won't go into why I think the SNES is the best console of all time, but suffice to say, one of the reasons was that it had the hugely awesome Super Metroid. I have fond memories of playing Super Metroid with my dad when it first came out. He beat it in 10 hours, I beat it in 6. Last summer, I played it again, and was able to complete the game in something to the order of 1 hour 47 minutes (without 100% completion). Now, I'm playing it again, and it's got me wondering. What is everyone's personal best time on this game? What's the world's best time? I think my time is pretty damn good considering no one I've talked to at school has made a better one, so I submit that everyone post their best times in two categories: 100% Completion Time: Non-100% Completion Time (With % Completed): So go ahead and post, I'm interested to see how fast you all are.
  7. Forums balancing.

    Quote:Original post by Oluseyi GameDev.net can't be everything, even if it wanted to. Aha, I was confused. I always thought GameDev was about people making games, from concept to finnish. While I know there are resources here to help in every regard, it seems that either artists don't come here often, or the site itself is geared more toward programmers. It would make sense to visit other forums for more art-specific things, however I thought GameDev wanted to be a consolidated place for all things game-related. I suppose it could still accomplish this, however we'd need more members from every community. Thanks for your replies everyone! ~Alex
  8. Forums balancing.

    So I'm looking at the forums here on Gamedev, and as I read the titles to myself, it gets me wondering. There are 12 or so forums for programmers, the "technical" side, as it were. There is one forum for game art. Somehow to me, this seems a little unbalanced. I understand that perhaps a large chunk of the community here is programmers, however, I think that there could be sub-forums for the graphical area (e.g. 3D, 2D, animation, concept/character art, etc.) The only downside to this that I see is that the graphics forums move slow enough already. Anyone have any opinion on this? ~Alex P.S. Forgive me if I'm overstepping any proverbial bounds by questioning the high supreme rulers of GD.
  9. This is why I try not to bash the newest hottest thing. Usually, I'll say something along the lines of "DOOM3 LOOKS good....but..." and before I know it, there's some hardcore DOOM fan screaming at me that DOOM3 is the best thing since the wheel. HALO 2 disappointed me, pure and simple. I understand that in the case of legendary mode, you need to "think ahead" and "use skill", however, if I wanted those things in an FPS, I could buy a Rainbow Six title. I could make a FPS, and make it so that all the enemies kill you in three shots. Am I really adding any gameplay? I predict we'll all be having this same conversation when "HALO 10: The Last Ring, We Swear" is released.
  10. Quote:Original post by Eelco Quote:Original post by Alpha_ProgDes Quote:Original post by superpig The only conclusion I can draw is that you have screwed up ideas of what's good in a game, because I found most of the changes to the weapons to be positive, while the levels remained bland and uninspired. you're crazy [smile] a) the game was short i dont know what dimension you live in, but you clearly didnt play it on legendary. Making a game harder to increase length is just bad design. I played on normal and beat the game in a week, 2-3 hours a day after school. They should have added more content to stretch the game to a reasonable length when played on the most common difficulty. I like to think of it like this: when a game has difficulty modes, normal is always the difficulty the game is meant to be played on, if the game on normal sucks, the game sucks. Making it harder doesn't cover up the design flaws in the game. I could just be spoiled because I grew up in the SNES age, where it took you 100+ hours to beat a Final Fantasy game. Even the original Half Life took a while to beat. I could rant about how game designers are becoming lazier and lazier, cutting gameplay time down every year, but I won't. Quote:Original post by Alpha_ProgDes ow the hell did that orb survive the blast and make it to the second ring? Of course, no explanation behind that. I was also confused by the reapperance of 343 Guilty Spark. If the only way to understand how it's back is to beat the original game on Legendary, that's horrible design.
  11. Most realistic body model?

    And only $600+? What a deal!
  12. Mirror Material

    If you're using max, under the maps section, add a raytrace map to the reflection map slot, set it at 100, and you should be on your way.
  13. Artist Needed for Web Project

    I might be interested. PM me with some details. Also, try putting this under the "Help Wanted" forum...
  14. "AOL's Terms of Service Update for AIM Raises Eyebrows"

    This sounds like it doesn't apply to any third party clients like Trillian, which is superior to AIM anyway.
  15. Good Rock music

    Yngwie Malmsteen (though he's more 80s, he had some early 90s work.) AC/DC (did they do 90's work? Oh well, they're still good.) Stevie Ray Vaughan (He's more blues, but he has some rock-ey sounds.) Also Jimi Hendrix (So what he's 60's? He still rocks harder than all the groups on this list combined.)