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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

RazorsKiss

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  1. 3rd World.
  2. Mmmm. Space sim. Demo downloaded...
  3. Find a game that's in open beta - when another, closed, beta comes up, you have at least one game on your "resume", when they ask you what else you've tested. Once you have at least 4-5 games tested, you'll do much better, when it comes to getting closed beta slots. The most important thing to do is look around for games that are early in development, and volunteer then. Hint: Gamedev is a very good place to look for games in early development...
  4. Quote:Original post by Gourgy That's horrendous. Why? Works fine for me...
  5. Jeff Russell's Starship Dimensions. One of many, many mirrors. All scifi junkies worth their salt should know this site. If you don't.. shame, shame.
  6. It's going to be a bit ghey, though, since dice rolls are going to determine whether you actually hit the other car or not :/ Kinda like, oh, SWG: JTL :P
  7. Read on the download page. A third-party dude does native ports, roughly 1 version behind the "last stable" releases.
  8. I don't know about Age of Empires, but there's always The uber Civilization clone - FreeCiv.
  9. Auto Assault - and, even better, you can compete against this title, since it's bringing Car games back into the spotlight :D
  10. Quote:Original post by ArchWizard Apparently, dictionary.com and the enemy's gate both have something in common: They're both down. Ender's Game quote = uber.
  11. Quote:Original post by wilhil after how long it took me to type that up, doesnt anyone have any more points to make!? I am really intrested in hearing what other hae to say on this topic I was thinking more along the lines of "it took you a long time to type THAT out"? I mean, if it were 3000 words or something, I'd feel the pity :D
  12. Joystick Required StrongBad
  13. We're breaking the argument, folks. Etnu - while I'm sure you find it laudable to correct error, you're a moderator on this forum. As such, I'd expect a bit more tact, and a whole lot more subtlety. OpenGL_Guru - while I'm sure your motives are laudable, your tactics are not. You're not backing up your arguments, and you're coming across as borderline hysterical. Reasoned arguments, man. The point is not to make others ridiculous. The point is to get your point across in a way which makes it not only plausible, but logical. When you concentrate more on the aspect whereby you make others look ridiculous, you are entirely missing the point. Personally, I didn't enjoy the "lumping together" I got with Open_GL from Etnu. I'm a separate poster, and a separate person, with separate viewpoints, so kindly treat me as such. I gave my references, I cited them, yet the only response I got was a condescending note saying that the ACLU makes "silly" lawsuits, and a satirical, mocking reply that I somehow believe I'm being thrown to the lions. Should you like to actually debate the rest of the points I brought up, I'd be happy to do so - or, perhaps, even the points I brought up to support my argument? Mocking your opponent is not only poor debate etiquette, but an example of a lack of respect for your opponent. If you'd like to debate the issues, Etnu, I'd like to kindly ask you to do so. Christians are not your verbal punching bag, and I don't intend to be one. If you don't want the debate you began, kindly say so, and admit it. Pseudo-arguments don't impress me much, I'm afraid.
  14. Dead motherboard troubleshooting steps I use: 1. Reset CMOS 2. Swap power supplies 3. Reseat/remove RAM, one at a time. 4. Unplug components (cards, HDs, CD drives, floppies, etc), one by one. 5. Reseat CPU 6. Try CPU in a different motherboard 7. Try suspected motherboard with known-good processor If it doesn't work, through all those steps, with no beeps, no nothing - the motherboard is dead, dead, dead. I didn't include anything and everything, but those are the "basics". You can pretty much assume, that after those are followed, that the motherboard is dead.
  15. Boooo! Boooo! </princessbride>