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tuan kuranes

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About tuan kuranes

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  1. tuan kuranes

    Frustum Culling

    "Apex Point Map for Constant-Time Bounding Plane Approximation" https://research.nvidia.com/publication/apex-point-map-constant-time-bounding-plane-approximation for both gpu and cpu, precision near oobb with speed near aabb
  2. Very Interesting, thanks for sharing. Can you elaborate a bit more on the asynchronous readback ? (opengl pbo ? dx9 trick? dx10 trick? special directx texture mode or fourCC thingy? something listed in here ?) Or perhaps just emitting an Hardware Occlusion Query at frame start and waiting for all pixels to be drawn before issue read-back of Render Texture is sufficient ? (would combine speed of FBO + asynchronous read-back...) I'm sure you're aware of that, but just in case, you can even go one steop further and have automatic posting on Youtube for instance ( as documented/coded here
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