Ryan Clark

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About Ryan Clark

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  1. The Game Programming Wiki is having a game development tutorial contest. If you think you have what it takes to write a great tutorial on some aspect of game development, you could win up to $200USD in prize money! For more details, see the official contest page. Not only will you be helping the game development community by writing a great tutorial, but you'll have a chance at winning a cash prize at the same time! How can you lose? Sign up today!
  2. Grubby Games releases "Professor Fizzwizzle"!

    Hi everyone, Thanks for the kind feedback! I just got back from vacation, so I apologize for the delay in my reply. I do plan to write a postmortem, although it probably won't happen for another month or so (I'm in the process of moving across the country!). If you have any other questions, I'll be more responsive for the next 12 days or so :) Ryan
  3. Grubby Games releases "Professor Fizzwizzle"!

    It took two of us 9 months (full time) to finish, so the major expense was not having any job/income during that time! I did the programing, and Matt did the graphics. We hired Michael Huang for the sound/music. I'm glad it reminds some of you of The Incredible Machine -- I loved that game!
  4. Grubby Games releases "Professor Fizzwizzle"!

    Credit for the awesome music and sound effects should go to Michael Huang at Game Noise. We hired Michael on contract to handle the audio side of things, and as you can see he did an amazing job.
  5. Grubby Games releases "Professor Fizzwizzle"!

    Thanks very much for the kind replies! I'm glad you enjoy the game :) And as for the game programming wiki; we're happy to provide hosting for it! I think it's important to give back to the game programming community, as I certainly wouldn't be where I am now without all of the help I've received over the years! Ryan
  6. This is just a quick note to let you all know that, at long last, we've released our first game, Professor Fizzwizzle! If you're interested in a description of the game, please visit our website. The final version can be downloaded here: Windows (7.4mb) Mac OS X (9.8mb) Linux (9.1mb) Screenshots: 1 2 3 4 5 6 7 8 9 10 A huge thanks goes out to everyone who provided feedback on our beta releases; you've truly helped make it a better game! Thanks for reading :) [Edited by - Ryan Clark on July 3, 2005 8:32:22 PM]
  7. The Game Programming Wiki http://gpwiki.org "Game programming tutorials and source code for all languages and platforms!" Our link buttons can be found here: http://gpwiki.org/index.php/GPWiki_Link_Buttons I guess gpwiki would fall under the "other" category? Thanks!
  8. a blue mask[SDL]

    Well, if you have two different bitmap versions of the sprite, you could just display a different version when you click on it. Wouldn't that work? Ryan
  9. File Read/Write with Allegro?

    Instead of fstream, you could instead just use fopen, fread, and fwrite. Ryan
  10. SDL tut or Source Code for space invaders

    Here's a 3D SDL/OpenGL space invaders game: http://yasic.sourceforge.net/ Of course, there's always the Cone3D space shooter tutorial. It's not space invaders, but it's fairly similar: http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut6 If you're just looking for SDL tutorials (which can certainly be used to make a simple Space Invaders clone), check out gpwiki.org's SDL tutorials.
  11. SDL_Surface management

    If you're creating an engine which you intend to be entirely flexible, then yes you'll probably need some kind of garbage collection system like this. From what you describe, it sounds like you're doing it in an acceptable way! Ryan
  12. SDL Trouble? Look Here.

    Quote:Original post by Drew_Benton I say we all band together to promote and contribute to that Wiki [smile] That would be excellent! Any and all contributions are certainly welcomed :) The wiki craves information!
  13. SDL Trouble? Look Here.

    Over at the game programming wiki, we're attempting to be a "fount of SDL knowledge" too :) Our SDL Tutorial page has a number of unique articles, and an extensive list of other helpful SDL sites!
  14. Loading Images from Resource (SDL)

    I'm not quite sure if I understand your question, but SDL RWops has nothing do with EXE-based resources (ie. Windows-style resources). It's all about custom resource file formats. These tutorials might help: Creating Custom Resource Files Displaying a bitmap from a custom resource file using SDL
  15. Any1 know some good Vbasic online tuts?

    At the game programming wiki we've got a lot of VB DirectX tutorials and other VB tutorials. Hope this helps!