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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Wan

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  1. It has been a while, just stopping by to wish everyone a happy christmas!   (but where's the christmas theme?)
  2. Ah thanks, there might be a glimmer of hope for me then. Getting some more coffee to get me through the night.
  3. I'm an idiot: what is the deadline in CET? Couldn't work on it on Saturday, so I just hope I can deliver anything remotely playable. Still working on the basic game play, so there's not much in the screenshot unfortunately, just basic place holder 'art'. [img]http://i.imgur.com/gFgsD.png[/img]
  4. I'm ready. [img]http://i.imgur.com/osxad.jpg[/img]
  5. [quote name='irreversible' timestamp='1337188705' post='4940702'] [quote name='irreversible' timestamp='1337151335' post='4940607'] Do I have to release my code? [/quote] Still mildly curious about this.[/quote] We never had that requirement in past challenges. [quote name='Oolala' timestamp='1337160988' post='4940633'] Do you put any sort of restriction on content/platform/etc? [/quote] I think that mostly depends on the judges' testing environments, but the more people can play it the better of course. You can check the previous contests following the links in the original post to get an idea of what kind of games were submitted in the past.
  6. ^^ Just wondering, is there a size restriction for signatures? Don't get me wrong, I think those graphics look awesome and I don't mind them that much in this case, but I would hate to see a trend where signatures become bigger than the actual post, like you see on some boards. I think the old forum only allowed text, so it wasn't really much of an issue.
  7. [quote name='swiftcoder' timestamp='1336770538' post='4939412'] [quote name='Gaiiden' timestamp='1336745851' post='4939302'] Turning off vote bumping isn't very fair for polls[/quote] I'm not sure that leaving it on is very fair to discussion postings. The number of times I've noticed that an idiot-thread keeps jumping to the top of the list when people vote on it, is quite high. [/quote] I'd like to add that polls without any discussion are pretty pointless anyway. Although I suppose one can argue that a poll requires a certain amount of votes to take off as a topic for debate, but then again I would guess traffic here isn't so high that a poll gets relegated to the second page within hours of creating it.
  8. [quote name='taby' timestamp='1336769374' post='4939406'] Clearly I missed something here, because everyone is talking about TileContainer being a class and not a variable? Where was the class defined? What the? [/quote] The typedef enables the alternative name [i]TileContainer[/i] to be used instead of the more verbose [i]std::vector<Tile*>[/i]: [CODE]typedef std::vector<Tile> TileContainer;[/CODE] So either the OP intended to declare a variable but mistakenly added the typedef keyword, or he/she forgot to declare a (member) variable of type [i]TileContainer[/i] (or[i] std:vector<Tile*>[/i]) alltogether.
  9. Bump. Still interested, but I seem to be the only one?
  10. [quote name='Michael Tanczos' timestamp='1336664614' post='4939019'] This could even go as far as to allow you to edit people's posts[/quote] Wait... what? I'm not sure how this is a good idea. I know gamification is all the rage these days, but this sounds like you're essentially earning the right to troll. On a technical note, when I visit [url="http://www.gamedev.net/sm/member/66798-wan"]my reputation page[/url], Firefox throws a slow script warning after a few seconds: [font=courier new,courier,monospace]A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete. Script: [url="http://www.gamedev.net/public/js/3rd_party/highstock/highstock.js:196"]http://www.gamedev.n...ighstock.js:196[/url][/font] I'm not sure what it's trying to load, but there's a large empty area right under the "total reputation" title. It does show everything from the "reputation earned" section down it seems. I'm using a netbook, and although it's relatively new, it's obviously not the fastest machine in the world. So as long as no one else is experiencing this issue, I'd guess it's not a critical bug. Back to the Lounge. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
  11. NWO

    [font=courier new,courier,monospace]Thlf, zrrgvat va gur frperg sbehz ng 1400. Fbzrbar vf ba gb hf.[/font]
  12. I assume the IP addresses aren't visible to the public either?
  13. [quote name='fastcall22' timestamp='1334853299' post='4932860'] Hmm? I don't get it. It looks like code I encounter on a daily basis... [/quote] [url="http://instantrimshot.com/"]And you're the only programmer on the team![/url] [size=2](I challenge you all to make a worse joke)[/size]
  14. [quote name='zer0wolf' timestamp='1334004256' post='4929666'] I wasn't even thinking about people and school [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Would be the middle of May work better? [/quote] Don't wait too long, because the weather might be too nice by then; and bringing my laptop to the beach never proved to be all that productive. ;) Anyway, I might be interested and if I can't make it I can still offer my services as a judge like last time.
  15. [quote name='Hodgman' timestamp='1334052562' post='4929846'] Just saying [i]"Hey guys I'm an offensive misogynist but this video proves I'm right so watch it"[/i] (paraphrasing) does not really inspire me to click.[/quote] She is sitting in the kitchen. Point taken.