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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Big Sassy

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About Big Sassy

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  1. Wow, I guess I've been here a little while too. I'm curious how many people who've been members for 5+ years have actually completed an entire game? Anybody other than Colin Jeanne?
  2. Well for me, I try to squeeze it in when I can. But I have a wife I love to death and I barely get to spend quality time with her, so game programming is typically put on the back-burner. My day typically goes: - Program for work - Come home and take care of household stuff - My wife comes home and we cook/eat dinner - We go over the "business" side of the marriage (finances, errands, etc) By the time we get to do anything romantic there's only a two or three hours left in the day (if that), which typically turns into watch TV until bed (not very romantic). Weekends typically involve visiting other people or working on the house. So it's hard to get a solid block of hours to program just for fun. I don't even want to think about how much harder it'll be when I have kids.
  3. I wrote a thread a long while ago that explains loading a bitmap. It may give you some pointers: You can check it out here.
  4. If you mean Beat-em-up like "Double Dragon" or "Final Fight", I had posted advice on collision detection to someone a long time ago. This should give you an idea of the kind of challenges you'll face doing a 2D Beat-em-up. 2D Beat-em-up Collision Detection
  5. There are a few in Minnesota. When I attended the Twin Cities IGDA meeting I met a few of them. Here's the summary of speakers at that particular meeting: http://igda.org/wiki/index.php/IGDA_Twin_Cities/Education_and_Games_Panel
  6. I've been writing payroll integration solutions for ADP a little while now and think I'm ready to persue my dream of developing games professionally in the near future. I plan on moving to the DC area at the end of 2007, and I was curious what game studios are in the area (30 mile radius). So far I've found these: Firaxis Day:1:Studios Bethesda Softworks Big Huge Games BreakAway Games Mythic Entertainment Have I missed any? Does anybody that works in the area writing games want to share their experiences working with their company?
  7. That's mighty impressive. Mike always handed my ass to me :) Check this out. The whole game beaten in under 20 minutes. http://www.youtube.com/watch?v=Kgu-2suXhmI&mode=related&search=
  8. Original Poster (which would be you).
  9. You may like Xploding Plastics. You can even listen to their music online at their website, so you don't have to worry about illegally downloading their music just to see if you like it
  10. It's a really great anime and I highly recommend watching it. After that, go read the Manga. It's my favorite manga by FAR right now. I promise you that you'll love it too. If you need translations of the japanese manga you can get the translations at skullknight.net. You'll need to have your own copy of the manga, which means importing. Either that, or buy the Dark Horse comics releases (which aren't censored).
  11. That's quite the resume. I've added the RSS feed of your blog to my bookmark toolbar, so you better keep updating it [wink]
  12. Quote:Original post by adventuredesign Quote:One kid is seriously hurt The kid passed of brain trama two nights ago. That's horrible. I hope his family get's through this tough time ok. I'm curious, I'd imagine that the old man has charges against him. Will you appear in court to testify against him?
  13. Wow, tough break. I hope nobody was seriously injured. Get better soon [smile]
  14. Hey, thanks for doing this. I got a few questions: Like fastlane69, how do you get the opprotunity to pitch to an investor? When you get the pitch opprotunity, what would an indie have to do to give a knock-out pitch? The kind of pitch where they say "Damn, I'm impressed! I can't wait to see this make money for us." Just how many investors are out there? And how easy / hard is it to get funding from one? What kind of control does an investor want over the project? What does a VC expect to get from an Indie when they agree to fund their project / marketing / etc?
  15. Oh, I understand what you are saying now. You're right. I was under the impression that the .NET framework would automatically print only the pages in the range. I'll have to write code to print only the selected pages. Thanks for your help.