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scarabatwork

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About scarabatwork

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  1. scarabatwork

    Fires using particles...

    I'm trying to find a resource for how to make good looking particle based fires (for campfires, torches, etc...) in 3D Studio Max for use as assets in games. I got smoke easily enough, but fire seems to elude me.... /sigh Any ideas? Thanks in advance, Shane
  2. scarabatwork

    Creating space

    Is there a way to split a sky/horizon texture into 6 faces for use in a skybox in photoshop (with clamping, etc..)?
  3. scarabatwork

    Creating space

    Okay, I've read several different ways of creating space scenes for sci-fi games, but I am truly at a loss as to what the best way is. A mapped sphere or cube never comes out exactly right, pinching in the sphere and a bit of distortion from the cube. I have read that at least in the original Freespace they used openGL lines to draw stars and that wouldn't be a bad solution, but I still feel there ought to be a way to do it better. What I'm looking for is that Eve Online look or even Homeworld with the sweeping nebula and bright points of light. I'm thinking that there should be a way to do this programatically, but I can't figure it out. I'm using NDL's engine, btw, if anyone has experience with it. Thanks in advance.
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