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Mooncabbage

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  1. nm, i found it. I don't really understand it, but i found it. that r so far down the track it r not funny.
  2. What ipicture code? where? tell meeeeeeeeeeeeeeeeeeeeeeeeee! NB: Yes i just looked for it, so don't yell at me.
  3. I use dev cpp, but that shouldn't be a problem, i probably forgot to tell the compiler to link it properly or something... However i didn't even touch the .cpp... figured it was an example file, doh ><. Thanks for the help, i'll try and figure out the source file bit in dev cpp, i think i've seen it somewhere before, however, i'm fairly new to actual c++, so things like source files and having to link included things as well as include them are new and strange to me.
  4. OK, I finally got around to trying to use the code. I copied the bmp.h file into a bmp.h file, and included it in lesson 7, but upon compiling i get an error. Duh, i think, the two classes have different names. So first i try to change the class name in bmp.h to auxDIBImageLoad and compile, and get the same error. So i change it back, and replace all the auxDIBImageLoad words with the one in bmp.h and get: ...\OpenGL7.cpp In function `AUX_RGBImageRec* LoadBMP(char*)': 58 ...\OpenGL7.cpp cannot convert `AUX_RGBImageRec' to `AUX_RGBImageRec*' in return Linker error] undefined reference to `auxDIBImageLoad(char const*)' What is my problem?
  5. Thanks for the help. The impatience was due to the time i posted... waaaaaaaaaaaay too early in the morning (or late at night). Neways, it's not finding the replacement code that is a problem, it is using it. Perhaps the original/early tutorials just need a facelift or something? Someone to go thru and get rid of gluax and update it a bit.
  6. Someone reply, please? I can't be bothered looking for gluax.dll after all the effort it took to find the other depreciated libraries, and once you get to tutorial no. 6 that becomes a real problem.
  7. Please bear with me here, my computer is doing some funky cookie crap and I keep logging out, so I can't be bothered writing a long explanation of why I am asking this, only to have it all disappear again. Can someone please tell me how to use the Gluax Replacement Code?
  8. Thanks. As for the edit, i just thought i should clarify i wasn't going out of my way to waste people's time.
  9. 1) I haven't got 1. 2) The MSDN dun make no sense, except to tell you how the syntax works.
  10. Just wondering, what is the difference between glLighti/v and glLightfi/v, and for that matter, the difference between i and v types? Incidentally, and i know this is a little stupid, what do the different glLightfi/v paramaters do? (GL_SPECULAR, GL_DIFFUSE, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, GL_QUADRATIC_ATTENUATION). I don't really understand what it means just reading off the MSDN.
  11. Sounds more like an easier way of doing it that a design flaw, since pickups ARE events that change the state of the pawn. :D It's what they want isn't it? As long as it works, who cares? I haven't done very much UScripting tho, so I couldn't tell you if there are any inconsistencies.
  12. tah. I more or less assumed that, but people where always going on about how good quads where back when i dabbled in 3d modelling, so i thought that there might have been something magical about them.
  13. I was just wondering, what are the practical differences between GL_TRIANGLES, GL_QUADS, and GL_POLYGON? Wouldn't it just be simpler to draw everything as triangles? is it faster to draw "simpler" shapes like quads or polys or something? Just wondering.
  14. OMFG, i don't believe it. It was as simple as a project options setting. Just happened to be out of place, had it set as a Win32 Console app rather than Win32 GUI. GRRRRRRRRR. Thanks all :D
  15. Err, woops, some how I logged out. Anyway, that should read "windows.h, gl.h, glu.h, and glaux.h".